Spell Force Staff

Juggernaut

I don't know what to change it to
Reaction score
33
Force Staff
By Trena99 (this is my first submision)​
Description: This is an Item spell that lets you push units around.
You can use it on Enemies, Allies.
You can go through units/buildings/terrain with this spell. Since it is an item spell there is no need for leveling because it actually doesn't do any dmg (it can be made to deal dmg though). Anyways if someone wants I could make it leveled.

Requirements: No software such as newgen are used here, it is made in WC3 - Editor.
Only Winrar/7zip are needed to extract the map.
Winrar | Download link
  • Made in GUI, it is a simple trigger
  • Customizable - Duration, Range, can be made to deal damage etc.
  • You can duplicate it easily
  • It does not leak (as far as i know)
First part of the spell
Trigger:
  • Force Spell
    • Events
    • Unit - A unit Starts the effect of an ability
    • Conditions
    • (Ability being cast) Equal to Push
    • Actions
    • -------- Defining the variables --------
    • Set Unit_Caster_Target[2] = (Target unit of ability being cast)
    • Set Unit_Caster_Target[1] = (Triggering unit)
    • Countdown Timer - Start Timer as a One-shot timer that will expire in 0.19 seconds
    • -------- Turning Collision Off so that you go through units/buildings/Cliffs etc. --------
    • Unit - Turn collision for Unit_Caster_Target[2] Off
    • Trigger - Turn on Force Push <gen>

Part2 of the spell
Trigger:
  • Force Push
    • Events
    • Time - Every 0.01 seconds of game time
    • Conditions
    • (Unit_Caster_Target[2] is alive) Equal to True
    • Actions
    • Set Position_Caster_Target[1] = (Position of Unit_Caster_Target[2])
    • Set Facing_Caster = (Facing of Unit_Caster_Target[2])
    • Set Position_Caster_Target[2] = (Position_Caster_Target[1] offset by 30.00 towards (Facing_Caster + 0.00) degrees)
    • Special Effect - Create a special effect at Position_Caster_Target[2] using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
    • Unit - Move Unit_Caster_Target[2] instantly to Position_Caster_Target[2]
    • Special Effect - Destroy (Last created special effect)
    • Custom script: call RemoveLocation(udg_Position_Caster_Target[1])
    • Custom script: call RemoveLocation(udg_Position_Caster_Target[2])

The trigger that allows double tapping (Part1)
Trigger:
  • Force DoubleTap
    • Events
    • Unit - A unit Starts the effect of an ability
    • Conditions
    • (Ability being cast) Equal to Push
    • (Target item of ability being cast) Equal to (Item carried by (Triggering unit) of type Force Staff)
    • Actions
    • -------- Variables --------
    • Set Unit_Caster_Target[2] = (Triggering unit)
    • -------- Turning Collision Off so that you go through units/buildings/Cliffs etc. --------
    • Unit - Turn collision for Unit_Caster_Target[2] Off
    • Countdown Timer - Start Timer as a One-shot timer that will expire in 0.19 seconds
    • -------- Turning off the other trigger to prevent double pushing --------
    • Trigger - Turn off Force Push <gen>
    • Trigger - Turn on Push Double Tap <gen>

The trigger that allows double tapping (part2)
Trigger:
  • Push Double Tap
    • Events
    • Time - Every 0.01 seconds of game time
    • Conditions
    • (Unit_Caster_Target[2] is alive) Equal to True
    • Actions
    • Set Position_Caster_Target[1] = (Position of Unit_Caster_Target[2])
    • Set Facing_Caster = (Facing of Unit_Caster_Target[2])
    • Set Position_Caster_Target[2] = (Position_Caster_Target[1] offset by 30.00 towards (Facing_Caster + 0.00) degrees)
    • Special Effect - Create a special effect at Position_Caster_Target[2] using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
    • Unit - Move Unit_Caster_Target[2] instantly to Position_Caster_Target[2]
    • Special Effect - Destroy (Last created special effect)
    • Custom script: call RemoveLocation(udg_Position_Caster_Target[1])
    • Custom script: call RemoveLocation(udg_Position_Caster_Target[2])

The end of the spell
Trigger:
  • Force End
    • Events
    • Time - Timer expires
    • Conditions
    • Actions
    • Unit - Turn collision for Unit_Caster_Target[2] On
    • Set Unit_Caster_Target[1] = No unit
    • Set Unit_Caster_Target[2] = No unit
    • Set Facing_Caster = 0.00
    • Trigger - Turn off Force Push <gen>
    • Trigger - Turn off Push Double Tap <gen>
Version 1.0.0 *First release
 

Attachments

  • Force Staff Example-Trigger By Trena99.zip
    13.5 KB · Views: 759

BlackRose

Forum User
Reaction score
239
The ability name is actually Force by the way.

Firstly, having a 0.01 timer that checks whether a unit variable is null or not to perform code isn't the best approach. It is inefficient as the timer is always running. Also, 0.01 isn't the best figure for the period. Something like 0.025 - 0.04 will do as 25-40 moves per second will still provide smooth movement in comparison with 100 moves per second.

I suggest you also allow the user to easily edit the spell constants (e.g. distance, speed, duration) with simply one variable modification instead of forcing them to do it in your triggers. Something like placing variables such as "Force_Distance" in the force spell cast trigger would work.

Although not a requirement of this site (or is it? o_O), I would recommend you make the ability MUI (Multi-Unit Instanceable) so that two units can cast Force at the same time.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • Monovertex Monovertex:
    How are you all? :D
    +1
  • Ghan Ghan:
    Howdy
  • Ghan Ghan:
    Still lurking
    +3
  • The Helper The Helper:
    I am great and it is fantastic to see you my friend!
    +1
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though

      The Helper Discord

      Members online

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top