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View Full Version : Systems, Triggers and Demo Maps


  1. [Demo Map] Third Person Camera System
  2. Hero + Item Snippets
  3. Miscellaneous Snippets
  4. [System] Voting Kick System
  5. [Demo Map] Player Leaves Game Event - Unit and Resource Division
  6. Unit Snippets
  7. Ability Snippets
  8. [Demo Map] Dialog sample - Choosing a Hero
  9. Player Snippets
  10. [System] Hero and Creep Revive, Item Combiner 2
  11. Terrain and Special Effects Snippets
  12. [System] Leaderboard System
  13. [Demo Map] Vehicle Loading
  14. [System] Multiboard System
  15. [Demo Map] Customizable Heroes Selector
  16. [Demo Map] Respawning Creeps - A Somewhat More Complete Writeup
  17. [System] Vehicle System
  18. [System] Item Restrictions
  19. [Demo Map] Bank System Demo
  20. [Demo Map] Date Multiboard
  21. [System] Save/Load Code System
  22. [System] Player Name Save/Load System
  23. [System] Item Stacking
  24. [System] Arrow Movement System
  25. [System] Damage Detection System
  26. [System] Floating Progress Bar for spawning units
  27. [System] BlueSin's Recipe System
  28. [System] Item Stacking System
  29. [Snippet] Game Clock
  30. [System] Wisp Wheel Workshop!
  31. [System] Graphic System
  32. [System] The Shortest Save/Load Code Ever
  33. [System] Showing Damage Dealt
  34. [System] Recipe System
  35. [System] GUI MUI System
  36. [System] Shared Bounty System
  37. [Snippet] IsUnitInRect
  38. [Snippet] Item Class Restrictions
  39. [System] ABC - Struct Attachment System
  40. [Tool] Custom Map Ladder
  41. [System] Mass Movement System
  42. [System] Save/Load
  43. [System] Terrain Generator
  44. [Snippet] PlayerColor2String, HexS2Dec
  45. [Snippet] Get Unit In Range With Lowest HP
  46. [System] Weather System
  47. [System] Ability Addition through Items
  48. [Demo Map] Demo TD
  49. [Demo Map] Multi Builder - Demo Map
  50. [System] Attribute System v4
  51. [System] PUI - Perfect Unit Indexing
  52. [System] Knockback System
  53. [System] Unlimited Hero Selection
  54. [System] Key Timers 2
  55. [System] Timer Ticker
  56. [System] DotA Time System
  57. [Snippet] Set Unit Maximum HP and Mana
  58. [Snippet] Display Mana/HP Regen
  59. [System] Abct
  60. [System] Floating Bars
  61. [Snippet] IsPositionPathable
  62. [Snippet] DistanceBetweenXY, AngleBetweenXY, OffsetX-Y
  63. [System] Hero Selection System 1.30b
  64. [System] Assistance System 1.20
  65. [Snippet] Handle Counter
  66. [System] In Combat Status
  67. [Tool] W3 Tooltip Creator
  68. [System] TimedLightning
  69. [System] DynamicAmbiance
  70. [Demo Map] Buying Spells From a Shop
  71. [System] Item Ability System
  72. [System] Third Person Camera
  73. [System] Multi Kick
  74. [System] Spawn Units at Point Over Time (SUPOT)
  75. [System] Artificial's Recipe System
  76. [Snippet] Units in sector
  77. [System] Replace Terrain
  78. [Snippet] Regrowing Trees
  79. [Snippet] Jump parabola
  80. [Snippet] Random item drops - And Marketplaces
  81. [System] Stamina System
  82. [Snippet] A nice math function...
  83. [System] Unit Enters Range
  84. [System] Knockback System (KBS)
  85. [Demo Map] Triggers - Multi-Unit Instanceability (MUI)
  86. [System] Duel Engine 1.10
  87. [System] The Rune System [TRS]
  88. [System] Bonus (unit state modification)
  89. [Snippet] Group Enum Functions
  90. [System] UAC - Unit Aura Control
  91. [Snippet] Mirror (example: mirror escape)
  92. [Snippet] Unit States
  93. [Snippet] ResetSingleCooldown
  94. [Snippet] Explode String
  95. [Snippet] Trackable2
  96. [Demo Map] wc3 default missile effects
  97. [Snippet] GetRandomId
  98. [System] Knockback (GUI)
  99. [System] GTrigger Event System
  100. [System] Extended Knockback System
  101. [Snippet] Add Effect Z
  102. [Snippet] Deflection Angle
  103. [System] Extended Inventory System
  104. [Snippet] Terrain Type Constants
  105. [System] Rectwraps
  106. [System] DoubleClick
  107. [Snippet] Event
  108. [Snippet] ConstructionStatus
  109. [System] Quick Damage Detection
  110. [Demo Map] Auto Harvesting
  111. [System] Hero Revival System
  112. [Snippet] AutocastOrderEvent
  113. [Snippet] Linked List Module
  114. [System] Advanced Indexing & Data Storage
  115. [System] OrderCast
  116. [System] Damage
  117. [Snippet] How to show deny with player colors
  118. [Snippet] Rawcode Hashing
  119. [Snippet] Coordinate Cameras
  120. [System] Timer32
  121. [Snippet] Stack Safety (Pack)
  122. [System] GetDelay
  123. [Snippet] Artificial Pathing Blockers
  124. [Snippet] Int2WordString
  125. [System] MoveSpeedX
  126. [Snippet] SetDistanceToUnit
  127. [Snippet] DummyCaster
  128. [Snippet] StringGradient
  129. [Snippet] Game Time
  130. [Snippet] Ascii
  131. [Demo Map] Hidden Script
  132. [Snippet] Typecasting
  133. [Snippet] Recycle
  134. [System] TrackMapSystem
  135. [Snippet] Lightning Types
  136. [System] Lightning
  137. [Demo Map] Abstract Player Colours
  138. [Snippet] No Single Player
  139. [Snippet] GUI-Friendly Damage Detection
  140. [Snippet] AutoFly


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