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November 20th, 2009, 06:07 PM
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Member (Been there)
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Join Date: Oct 2009
Posts: 325
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thanks noobimbapro .. ill give that code a try and get back to you
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November 20th, 2009, 06:08 PM
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Hyuna - I My Me Mine
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Join Date: Sep 2007
Location: South Korea
Posts: 1,884
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Completed the spells Star Cry, Laser Beam & Death Ward requested by puppetmaster. Check the first post for the demo map.
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November 20th, 2009, 06:11 PM
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Visitor (Welcome to the Jungle, Baby!)
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Join Date: Nov 2009
Posts: 4
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Quote:
Originally Posted by Weep
That's pretty straightforward. Is the range for casting or for detecting nearby undead units, or both? Would you want it to be instant-hit (like Finger of Death) or a projectile? Any special visual effects on the allied undead units?
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projectile and range of 700 for detection and range of bolt and no visual effects on allied units
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November 20th, 2009, 11:54 PM
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Sore bakka, sore bakka.
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Join Date: Jun 2009
Posts: 1,577
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Quote:
Originally Posted by Glenphir
Death Ward
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You could simplify that by using Tornado as the base spell - it is a channeled summon spell.
Quote:
Originally Posted by Wild Karrd
Death Recoil
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Attached, uses GDD.
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November 21st, 2009, 12:48 AM
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Regular User (What is Reputation?)
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Join Date: Nov 2009
Posts: 75
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forget i said anything....
Last edited by rongheng; February 5th, 2010 at 04:50 AM.
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November 21st, 2009, 05:10 AM
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Hyuna - I My Me Mine
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Join Date: Sep 2007
Location: South Korea
Posts: 1,884
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@ The-Shadow's Cloaking
Do you have a trigger done already for this? If so, mind posting it?
@ Hildagarn's Titan Bomb
Is there a certain amount of smaller projectiles that you want?
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November 21st, 2009, 10:27 PM
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Visitor (Welcome to the Jungle, Baby!)
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Join Date: Nov 2009
Posts: 4
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thanks weep now i just need
Overeat: after 5 uses of canniblize the unit explodes doing damage in an aoe around the unit
need 4 of it
1: 150 damage in a 300 aoe
2: 225 damage aoe 325
3: 300 damage aoe 350
4: 450 damage aoe 400
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November 21st, 2009, 10:41 PM
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Junior Regular (Got the T-shirt)
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Join Date: Nov 2009
Location: Sunny Singapore
Posts: 691
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Omg, you really take requests? o.0
I'd like a chain-shackle ability please, I've been trying to code one myself without any luck =/
Chain lightning + Shackle = Chain-Shackle
I'd like the ability to be a non-hero ability.
It can shackle up to 4units for 8seconds.
And it has to be non-channling =x
Everytime the unit attacks, it creates a ward at the unit that does the chain-shackle.
So it would be possible to create 2 or even 3 wards shackling different targets if the unit can attack fast enough.
(Omg, I feel guilty for asking others to do my work.)
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November 22nd, 2009, 04:04 AM
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Hyuna - I My Me Mine
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Join Date: Sep 2007
Location: South Korea
Posts: 1,884
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Quote:
Originally Posted by Wild Karrd
thanks weep now i just need
Overeat: after 5 uses of canniblize the unit explodes doing damage in an aoe around the unit
need 4 of it
1: 150 damage in a 300 aoe
2: 225 damage aoe 325
3: 300 damage aoe 350
4: 450 damage aoe 400
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Weep isn't doing Overheat. Instead I'll do it.
Completed the spells Death Recoil & Overeating requested by Wild Karrd.
Last edited by Glenphir; November 22nd, 2009 at 04:38 AM.
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November 22nd, 2009, 09:31 PM
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Visitor (Welcome to the Jungle, Baby!)
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Join Date: Nov 2009
Posts: 4
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thanks glenphir and weep they both work great.
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November 22nd, 2009, 11:18 PM
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Junior Regular (Got the T-shirt)
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Join Date: Jun 2008
Posts: 680
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Quote:
Originally Posted by Glenphir
@ The-Shadow's Cloaking
Do you have a trigger done already for this? If so, mind posting it?
@ Hildagarn's Titan Bomb
Is there a certain amount of smaller projectiles that you want?
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Not really. how about a random amount between 15 and 25? Or just 15 if you can't do that
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November 23rd, 2009, 02:47 AM
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Member (Been there)
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Join Date: Oct 2009
Posts: 308
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Quote:
Originally Posted by LearningCode
Omg, you really take requests? o.0
I'd like a chain-shackle ability please, I've been trying to code one myself without any luck =/
Chain lightning + Shackle = Chain-Shackle
I'd like the ability to be a non-hero ability.
It can shackle up to 4units for 8seconds.
And it has to be non-channling =x
Everytime the unit attacks, it creates a ward at the unit that does the chain-shackle.
So it would be possible to create 2 or even 3 wards shackling different targets if the unit can attack fast enough.
(Omg, I feel guilty for asking others to do my work.)
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I tried to make it as close to your description as possible. It's not really perfectly done but the basics is there, maybe you can edit further from there. Have fun
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November 23rd, 2009, 08:40 AM
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Junior Regular (Got the T-shirt)
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Join Date: Nov 2009
Location: Sunny Singapore
Posts: 691
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Sweet, thanks!
Imma' check it out now.
There is this bit of code that I don't get..
Why do you need to
Trigger:
- Set ChainShackleDist = (Distance between (Position of ChainShackleTarget[2] and (Position of (Picked unit)))
Everytime?
Don't you set ChainShackleDist to 500.00 everytime anyway?
Just a question =x
I am grateful that you made this xD
I learned that units can be stored in an array so I don't have to use so many unit variables
And I learned a new way of using triggers, Adding events to them.
Last edited by LearningCode; November 23rd, 2009 at 09:17 AM.
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November 23rd, 2009, 09:28 AM
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Member (Been there)
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Join Date: Oct 2009
Posts: 308
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Quote:
Originally Posted by LearningCode
Sweet, thanks!
Imma' check it out now.
There is this bit of code that I don't get..
Why do you need to
Trigger:
- Set ChainShackleDist = (Distance between (Position of ChainShackleTarget[2] and (Position of (Picked unit)))
Everytime?
Don't you set ChainShackleDist to 500.00 everytime anyway?
Just a question =x
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Reason for setting it to 500 every chain is to make sure that the distance between the current chain target and the first picked unit for the next chain target is always set into the variable. Then continue to check for any unit in the unit group for even nearer target, and finally do the next chain on the nearest target.
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November 23rd, 2009, 10:26 AM
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Junior Regular (Got the T-shirt)
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Join Date: Nov 2009
Location: Sunny Singapore
Posts: 691
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OHHHHHHHHHHHHHHHH
I was staring...
And staring...
And staring...
And then I reached enlightenment!
Lol, now I get it, the loop checks against ChainShackleDist, not 500.
I somehow hardcoded the thought that it kept on checking for 500
Really helpful, thanks
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