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  #616  
Old November 20th, 2009, 06:07 PM
INCINERATE INCINERATE is offline
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thanks noobimbapro .. ill give that code a try and get back to you
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  #617  
Old November 20th, 2009, 06:08 PM
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Glenphir Glenphir is offline
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Completed the spells Star Cry, Laser Beam & Death Ward requested by puppetmaster. Check the first post for the demo map.
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  #618  
Old November 20th, 2009, 06:11 PM
Wild Karrd Wild Karrd is offline
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Quote:
Originally Posted by Weep View Post
That's pretty straightforward. Is the range for casting or for detecting nearby undead units, or both? Would you want it to be instant-hit (like Finger of Death) or a projectile? Any special visual effects on the allied undead units?
projectile and range of 700 for detection and range of bolt and no visual effects on allied units
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  #619  
Old November 20th, 2009, 11:54 PM
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Quote:
Originally Posted by Glenphir View Post
Death Ward
You could simplify that by using Tornado as the base spell - it is a channeled summon spell.

Quote:
Originally Posted by Wild Karrd View Post
Death Recoil
Attached, uses GDD.
Attached Files
File Type: w3x Death Recoil 1.0.0.w3x (26.2 KB, 11 views)
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  #620  
Old November 21st, 2009, 12:48 AM
rongheng rongheng is offline
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forget i said anything....

Last edited by rongheng; February 5th, 2010 at 04:50 AM.
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  #621  
Old November 21st, 2009, 05:10 AM
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Glenphir Glenphir is offline
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@ The-Shadow's Cloaking
Do you have a trigger done already for this? If so, mind posting it?

@ Hildagarn's Titan Bomb
Is there a certain amount of smaller projectiles that you want?
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  #622  
Old November 21st, 2009, 10:27 PM
Wild Karrd Wild Karrd is offline
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thanks weep now i just need

Overeat: after 5 uses of canniblize the unit explodes doing damage in an aoe around the unit

need 4 of it

1: 150 damage in a 300 aoe

2: 225 damage aoe 325

3: 300 damage aoe 350

4: 450 damage aoe 400
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  #623  
Old November 21st, 2009, 10:41 PM
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LearningCode LearningCode is offline
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Omg, you really take requests? o.0

I'd like a chain-shackle ability please, I've been trying to code one myself without any luck =/
Chain lightning + Shackle = Chain-Shackle
I'd like the ability to be a non-hero ability.
It can shackle up to 4units for 8seconds.
And it has to be non-channling =x
Everytime the unit attacks, it creates a ward at the unit that does the chain-shackle.
So it would be possible to create 2 or even 3 wards shackling different targets if the unit can attack fast enough.

(Omg, I feel guilty for asking others to do my work.)
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  #624  
Old November 22nd, 2009, 04:04 AM
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Glenphir Glenphir is offline
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Quote:
Originally Posted by Wild Karrd View Post
thanks weep now i just need

Overeat: after 5 uses of canniblize the unit explodes doing damage in an aoe around the unit

need 4 of it

1: 150 damage in a 300 aoe

2: 225 damage aoe 325

3: 300 damage aoe 350

4: 450 damage aoe 400
Weep isn't doing Overheat. Instead I'll do it.

Completed the spells Death Recoil & Overeating requested by Wild Karrd.
Attached Files
File Type: w3x Death Recoil & Overeating.w3x (28.9 KB, 69 views)

Last edited by Glenphir; November 22nd, 2009 at 04:38 AM.
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  #625  
Old November 22nd, 2009, 09:31 PM
Wild Karrd Wild Karrd is offline
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thanks glenphir and weep they both work great.
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  #626  
Old November 22nd, 2009, 11:18 PM
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Hildagarn Hildagarn is offline
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Quote:
Originally Posted by Glenphir View Post
@ The-Shadow's Cloaking
Do you have a trigger done already for this? If so, mind posting it?

@ Hildagarn's Titan Bomb
Is there a certain amount of smaller projectiles that you want?
Not really. how about a random amount between 15 and 25? Or just 15 if you can't do that
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  #627  
Old November 23rd, 2009, 02:47 AM
millz- millz- is offline
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Quote:
Originally Posted by LearningCode View Post
Omg, you really take requests? o.0

I'd like a chain-shackle ability please, I've been trying to code one myself without any luck =/
Chain lightning + Shackle = Chain-Shackle
I'd like the ability to be a non-hero ability.
It can shackle up to 4units for 8seconds.
And it has to be non-channling =x
Everytime the unit attacks, it creates a ward at the unit that does the chain-shackle.
So it would be possible to create 2 or even 3 wards shackling different targets if the unit can attack fast enough.

(Omg, I feel guilty for asking others to do my work.)
I tried to make it as close to your description as possible. It's not really perfectly done but the basics is there, maybe you can edit further from there. Have fun
Attached Files
File Type: w3x Chain Shackle.w3x (28.3 KB, 93 views)
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  #628  
Old November 23rd, 2009, 08:40 AM
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LearningCode LearningCode is offline
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Sweet, thanks!
Imma' check it out now.

There is this bit of code that I don't get..
Why do you need to

Trigger:
  • Set ChainShackleDist = (Distance between (Position of ChainShackleTarget[2] and (Position of (Picked unit)))


Everytime?

Don't you set ChainShackleDist to 500.00 everytime anyway?
Just a question =x
I am grateful that you made this xD
I learned that units can be stored in an array so I don't have to use so many unit variables
And I learned a new way of using triggers, Adding events to them.

Last edited by LearningCode; November 23rd, 2009 at 09:17 AM.
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  #629  
Old November 23rd, 2009, 09:28 AM
millz- millz- is offline
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Quote:
Originally Posted by LearningCode View Post
Sweet, thanks!
Imma' check it out now.

There is this bit of code that I don't get..
Why do you need to

Trigger:
  • Set ChainShackleDist = (Distance between (Position of ChainShackleTarget[2] and (Position of (Picked unit)))


Everytime?

Don't you set ChainShackleDist to 500.00 everytime anyway?
Just a question =x
Reason for setting it to 500 every chain is to make sure that the distance between the current chain target and the first picked unit for the next chain target is always set into the variable. Then continue to check for any unit in the unit group for even nearer target, and finally do the next chain on the nearest target.
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  #630  
Old November 23rd, 2009, 10:26 AM
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LearningCode LearningCode is offline
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OHHHHHHHHHHHHHHHH
I was staring...
And staring...
And staring...

And then I reached enlightenment!
Lol, now I get it, the loop checks against ChainShackleDist, not 500.
I somehow hardcoded the thought that it kept on checking for 500


Really helpful, thanks
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