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  #1  
Old March 4th, 2009, 09:15 AM
SwedishChef SwedishChef is offline
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Custom Hero Arena Defense

Custom Hero Arena Defense

by SwedishChef


Short Introduction:
1. Choose a hero from the taverns.
2. Choose three normal abilities and one ultimate.
3. Now you will fight creeps in your lane, 15 creeps spawn with a three second interval. 10 rounds for every race (Human/Orc/Night Elves/Naga/Undead).
4. Every fifth level is the time for the arena. Here, different modes can be set to alter the gameplay.
For more information look under the spoiler Map Info.

Click Here to Download


Map Info

Longer Introduction
Spoiler!

Game Modes
Spoiler!

Team Modes
Spoiler!

Arena Modes
Spoiler!


Extra Settings
Spoiler!




Changelog V.1.06

Spoiler!


Screenshots
Spoiler!

Last edited by SwedishChef; March 29th, 2010 at 10:17 AM.
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  #2  
Old March 7th, 2009, 05:14 PM
SwedishChef SwedishChef is offline
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Please add a comment if you have tried the map.
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  #3  
Old July 26th, 2009, 08:04 AM
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jonadrian619 jonadrian619 is offline
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OK here's the link.

That's all I can do. I can't add anything though, I don't feel like it, so you make the paragraphs, sections (Screenshots, changelog, features, etc.) and I'll modify the layout time to time.
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  #4  
Old August 8th, 2009, 02:33 PM
SwedishChef SwedishChef is offline
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Bump let me tell you what you think about it .
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  #5  
Old February 7th, 2010, 07:26 AM
SwedishChef SwedishChef is offline
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Updated!
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  #6  
Old February 10th, 2010, 02:27 PM
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Glorn2 Glorn2 is offline
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I will have to check this out. I for some reason though scientific was in charge of this operation.... ANYWAY; I have played your older version a handful of times and found many... many... many... problems and errors with it. Looking at your change log, it seems you have put a lot of effort into fixing them. I will check it out a few times and get back to you.
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  #7  
Old February 12th, 2010, 08:44 AM
SwedishChef SwedishChef is offline
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Well I am Scientific but my name on battle.net is SwedishChef so they fixed my name here. You don't have a clue how long time I spent fixing all those bugs, hopefully I was successfull.

There is still one bug that I know can happen if a player leaves directly after an arena has ended and a new arena begins (a 5 second period I think) and at the same time the there are only two players playing against each other (1v1). But the chance for all that to happen is minor so I decided to fix it for next version since people have been waiting so long.

Oh regarding the problems, was there any more than the bugs that you reffered to?
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  #8  
Old February 13th, 2010, 09:39 AM
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I only got 1 game in; and I couldnt find any problems. I would have to play at least a dozen games before I could comment on balance. But, it does look very well done.

To fix pretty much every problem with leavers in CHA I made a nice little trigger (in my unreleased edit) Whenever a player leaves, or is kicked or whatever; It runs a trigger. Said trigger checks to see how many players are in each team (player groups) and if 1 team has 0 players, it disables all the duel triggers. Since yours is 1v1v1v1v1v1v1v1.... you could simply check if there is 1 player left in players controled by player type user; move unit to 'base' turn off all triggers that make duels run; and restart the trigger that would be run when a duel ended.

I will try to get some more games in this week, and take a look at balancing and items and such. This edit is a LOT better than the last though
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  #9  
Old February 13th, 2010, 11:08 AM
SwedishChef SwedishChef is offline
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Quote:
Originally Posted by Glorn2 View Post
I only got 1 game in; and I couldnt find any problems. I would have to play at least a dozen games before I could comment on balance. But, it does look very well done.

To fix pretty much every problem with leavers in CHA I made a nice little trigger (in my unreleased edit) Whenever a player leaves, or is kicked or whatever; It runs a trigger. Said trigger checks to see how many players are in each team (player groups) and if 1 team has 0 players, it disables all the duel triggers. Since yours is 1v1v1v1v1v1v1v1.... you could simply check if there is 1 player left in players controled by player type user; move unit to 'base' turn off all triggers that make duels run; and restart the trigger that would be run when a duel ended.

I will try to get some more games in this week, and take a look at balancing and items and such. This edit is a LOT better than the last though
Yeah I have a similair trigger but I think mine is more advanced. You can take a look at it if you want and you will understand.
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  #10  
Old March 25th, 2010, 11:18 AM
SwedishChef SwedishChef is offline
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Updated! I have focused this update on adding some extra features so the game will be easier and funnier to play. I have added no extra heroes, abilities or items but I will do that in the next version along with some great balancing. If you have any tips feel free to PM or email me.
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  #11  
Old March 25th, 2010, 11:43 AM
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HeX.16 HeX.16 is offline
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Im sorry but another Hero Defence. Can i ask what is different?
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  #12  
Old March 25th, 2010, 09:02 PM
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Actually, his game is a little more unique than a lot of games. To sum up very quickly; after making your custom hero, you defend your single lane from a wave of bad guys. Like a hero defense... You get ported back to base every time to shop. Unlike any other game of that type that I have played, this has a pvp arena; every 5 rounds there is a FFA arena.

I am partial to games where you can build your own here; and this has a little more kick to it than most hero defense games. I believe it is one of the more popular hero defenses also; so some people must agree.

chef; alright. I am busy most of the weekend (snowboarding before it gets to warm) but I will check it out tonight and tomorrow and get back to you ^_^
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  #13  
Old March 25th, 2010, 10:01 PM
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Hopefully this doesn't get me in trouble for double posting... I am typing this up while I play a game so I don't forget what I find.

1) The options at the very start; you should make the "required" ones have a default value; and the line about pressing escape to continue should be more visible, err prominent. That way, noob players don't end up screwing things up if they don't know what to do.

2) Hero balancing; I'm glad you have taverns that display a lot of information about the heroes. I couldn't help but notice some heroes had a 1.5 BAT, while others have a 2.2 BAT. As far as balance goes; that is extreme. Max attack speed is 400%; a 1.5 BAT hero has .375 attack speed. 2.2 is .55. That is more than a 50% DPS difference based on attack speed alone. With only 100 IAS that is still 12%.

3) Skill Information. Tooltips are annoying... However, a skill that says "converts some damage to life" doesn't tell a player enough about it. It could convert 5% (useless) or it could convert 50% (OP) Adding another line to display damage in the skill houses would really help players be informed about their builds.

4) More skill balancing... Passives are strong! I am playing right now.. while typing.. because I have a full passive build on the hero with the lowest BAT. I got life steal, bonus damage, evasion, and the one that makes clones of guys who hit me. I can type on here without losing a single life; and I dont play this game enough to be this good at it. **Just tabbed in, 2 levels later, still full HP.

5) A friend of mine just told me there is a windwalk bug? Someone stayed invisible, and could attack while invisible, and never became un-invisible. He won every arena without taking a single damage.

6) Minor things: Hex on rune-blade is disgustingly strong. The scoreboard says "lifes" rather than "lives".

That's all I got for now I guess... The game is a lot better than it used to be; balance is still a big issue though. There are a few builds (like the one I picked) that make the game completely boring... I have thousands of gold saved up, and am on facebook while the game plays out. You want a lot of builds to work; but you dont want them to work easily.. Players shouldn't be allowed to go 10 levels without looking at the game. They should do better based on how hard their build is to use. Like summons+auras (which doesnt work too well, considering it is well thought out).

Maybe when i get 4.0 public of CHA, i can have my clan step in and do some balance-testing for you. It takes a lot of viewpoints to finally get skills in the area of what they should do.


***Edit*** The game finally ended; 83 minutes; and the next level timer stopped; and it said "time for duel" when i stepped on the circle, but nothing happened. I assumed that is the end. Gotta make it harderrrr ^_^

Last edited by Glorn2; March 25th, 2010 at 10:42 PM.
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  #14  
Old March 26th, 2010, 07:31 AM
SwedishChef SwedishChef is offline
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Quote:
Originally Posted by HeX.16 View Post
Im sorry but another Hero Defence. Can i ask what is different?
Try it out and see how you like it. At least I think it is original and my main focus so far have been to add content which will make the game funnier and easier. So I haven't added much abilities and items but there are some very unique spells there anyway.

So my best answer must be to test it or read the description I made (but it ain't very describing). Oh and btw this aint some new map it have been around for a while.

Quote:
Originally Posted by Glorn2 View Post
Actually, his game is a little more unique than a lot of games. To sum up very quickly; after making your custom hero, you defend your single lane from a wave of bad guys. Like a hero defense... You get ported back to base every time to shop. Unlike any other game of that type that I have played, this has a pvp arena; every 5 rounds there is a FFA arena.

I am partial to games where you can build your own here; and this has a little more kick to it than most hero defense games. I believe it is one of the more popular hero defenses also; so some people must agree.

chef; alright. I am busy most of the weekend (snowboarding before it gets to warm) but I will check it out tonight and tomorrow and get back to you ^_^
This sums up the map pretty good also. I saw that you had one more post so I will read that also. Thanks!
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  #15  
Old March 26th, 2010, 07:35 AM
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HeX.16 HeX.16 is offline
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Well i dont play hero defence's but i just wondered because i see 1000s of them and all the same...
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