Trigger:
- AttackMove
- Events
- Unit - A unit Is issued an order targeting a point
- Conditions
- ((Triggering unit) is A Hero) Equal to True
- (Issued order) Equal to (Order(attack))
- Actions
- Unit - Pause (Triggering unit)
- Unit - Unpause (Triggering unit)
- Set Temp_Point = (Target point of issued order)
- Unit - Order (Triggering unit) to Move To Temp_Point
- Custom script: call RemoveLocation (udg_Temp_Point)
This trigger is designed to make sure people dont cheat my system and attack move to a point, however, it is not working, as soon as I click the attack button on the interface, it activates, explanation?