|
 |

March 10th, 2010, 09:32 AM
|
 |
New Member (Don't have too much fun)
|
|
Join Date: Feb 2010
Posts: 108
|
|
|
Why doesn't this perodic weather trigger works for me?
Trigger:
- Rain and Sun
- Events
- Time - Every 380.00 seconds of game time
- Conditions
- Actions
- Environment - Create at Sun and Rain <gen> the weather effect Rays Of Light
- Wait 180.00 seconds
- Environment - Create at Sun and Rain <gen> the weather effect Ashenvale Rain (Light)
- Wait 20.00 seconds
- Environment - Create at Sun and Rain <gen> the weather effect Ashenvale Rain (Heavy)
- Wait 180.00 seconds
|

March 10th, 2010, 09:33 AM
|
 |
New Member (Don't have too much fun)
|
|
Join Date: Feb 2010
Posts: 108
|
|
Why doesn't the sun shine on it or that it begins to rain ? Please help
Sry for double post
Last edited by world23wc3; March 10th, 2010 at 10:08 AM.
|

March 10th, 2010, 09:40 AM
|
 |
has pretty much left thehelper
|
|
Join Date: Dec 2009
Location: South Africa
Posts: 2,001
|
|
|
Double posting and double threading wtf.
|

March 10th, 2010, 11:07 AM
|
 |
Apprentice Member (Learning the ropes)
|
|
Join Date: Dec 2008
Location: one of NYC's Five Parts
Posts: 184
|
|
|
Where I come from, double posting is posting the same message twice.
He's just bumping it.
Anyways, I think you should make use of a weather variable. And destroy each weather effect before you start a new one.
A quick note is that, it might actually be working but in game you have particles set to low.
Just hit f10 options video and make sure particles is at high. Else you wouldn't see any weather effect at all.
|

March 10th, 2010, 11:13 AM
|
 |
has pretty much left thehelper
|
|
Join Date: Dec 2009
Location: South Africa
Posts: 2,001
|
|
|
He "bumped" 1 min after making the thread.
Also you have 111 posts so im sure you know the rules by now.
|

March 10th, 2010, 12:07 PM
|
 |
Junior Regular (Got the T-shirt)
|
|
Join Date: Jun 2008
Posts: 761
|
|
|
lol 1min after
|

March 10th, 2010, 12:17 PM
|
 |
has pretty much left thehelper
|
|
Join Date: Dec 2009
Location: South Africa
Posts: 2,001
|
|
|
You know you will need to wait 380 secs before the 1st weather condition is made? Also that leaks you need to remove the weather effects if im right. Not sure though.
|

March 10th, 2010, 12:22 PM
|
 |
Apprentice Member (Learning the ropes)
|
|
Join Date: Dec 2008
Location: one of NYC's Five Parts
Posts: 184
|
|
Quote:
Originally Posted by HeX.16
You know you will need to wait 380 secs before the 1st weather condition is made? Also that leaks you need to remove the weather effects if im right. Not sure though.
|
It does leak.
He needs a weather variable and whatever the custom script is to remove it.
But I think the real reason why he isn't seeing it is because his video settings are real low.
|

March 10th, 2010, 12:25 PM
|
 |
has pretty much left thehelper
|
|
Join Date: Dec 2009
Location: South Africa
Posts: 2,001
|
|
I think to fix the leak all you need is
Trigger:
- Environment - Remove (Last created weather effect)
|

March 11th, 2010, 10:40 AM
|
 |
New Member (Don't have too much fun)
|
|
Join Date: Feb 2010
Posts: 108
|
|
Video settings is high but still i can't see it
And I made two triggeras another before the one that i showed you earlier
Trigger
Trigger:
- Rain and Sun Copy
- Events
- Time - Elapsed game time is 0.00 seconds
- Conditions
- Actions
- Environment - Create at Sun and Rain <gen> the weather effect Rays Of Light
- Wait 180.00 seconds
- Environment - Remove (Last created weather effect)
- Environment - Create at Sun and Rain <gen> the weather effect Ashenvale Rain (Light)
- Wait 20.00 seconds
- Environment - Remove (Last created weather effect)
- Environment - Create at Sun and Rain <gen> the weather effect Ashenvale Rain (Heavy)
- Wait 180.00 seconds
- Environment - Remove (Last created weather effect)
- Trigger - Turn off (This trigger)
I tried and I made a region with weather effect and then i could see it strange ...
|

March 11th, 2010, 10:41 AM
|
 |
has pretty much left thehelper
|
|
Join Date: Dec 2009
Location: South Africa
Posts: 2,001
|
|
|
Use map init not a preodic with 0
|

March 11th, 2010, 10:45 AM
|
 |
New Member (Don't have too much fun)
|
|
Join Date: Feb 2010
Posts: 108
|
|
Quote:
Originally Posted by HeX.16
Use map init not a preodic with 0
|
I tried 0.03 aswell didn't work  Map Init tried and no effect..
I also tried to make a new map, didn't work either.
Please help  i'm so tired on this trigger
Last edited by world23wc3; March 11th, 2010 at 10:51 AM.
|

March 11th, 2010, 10:34 PM
|
 |
Stop reading me...-statement
|
|
Join Date: Jun 2006
Location: Between Hell and Heaven!
Posts: 1,647
|
|
instead of waits, try using a countdown timer..
Trigger:
- Environment - Create at Sun and Rain <gen> the weather effect Rays Of Light
- Set Weather1 = Last Created Weather
- Timer - Create a one-shot countdown timer that expires in 180 seconds
- Set Weather1 = Last Created Timer
Trigger:
- events
- Weather1 Expires
- Conditions
- Actions
- Environment - Remove Weather1
- Environment - Create at Sun and Rain <gen> the weather effect Ashenvale Rain (Light)
- Set Weather2 = Last Created Weather
- Timer - Start a one-shot countdown timer that expires in 20 seconds
- Set Timer2 = Last Created Timer
so on...
|

March 12th, 2010, 12:23 AM
|
 |
y hello thar
|
|
Join Date: Nov 2009
Location: Denmark
Posts: 969
|
|
You need to use this action, Trigger:
- Environment - Turn (Last created weather effect) On
To make the weather effect appear after creation.
|

March 14th, 2010, 09:06 AM
|
 |
New Member (Don't have too much fun)
|
|
Join Date: Feb 2010
Posts: 108
|
|
Thanks
Quote:
Originally Posted by Bogrim
You need to use this action, Trigger:
- Environment - Turn (Last created weather effect) On
To make the weather effect appear after creation.
|
MEGA thanks !!
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
|