My english suck , so I'll try to do my best .
I don't have a name but this isn't a problem^^.
It create 10 fire ball (idc about the model) then each ball move to make a kinda big spiral around the caster
second one:
Eye of the devil:
When the caster cast the spell , it create an oval and a circle in to make an eye at the target point , 2 seconds later the eye is destroyed and it create an explosion in the middle of the circle.
I hope you did understand.
Edit: can it be Mui pls , if its possible
Hey. I don't exactly have a spell request....but I was wondering if I could help make GUI spells. Instead of just Glenphir doing all the work...this could be a thread for combined GUI spell requests that anyone can do.
I have no idea how much time each person would be able to spend on this, but I guess a combined effort would be better on everyone's part.
Also, to make sure 2 people don't do the same spell maybe we could declare that we're doing it?
This isn't final. Just wanted your thoughts Glenphir....along with other GUI coders on whether they would help out.
I'm not sure but I think he wants the first one to be like meteor, the spell from the astral mage in Age of Myths or the Fire Lords Spell in Mini-Element Arena.
If you haven't played those games, heres what they do: The caster casts a spell (Probably a dummy spell) and 6,8,9 meteors rain down from the sk at a rate of 1,2,3 meteors per second. They level out at the casters approximate chest level and start to orbit him/her. Any unit that is hit by the meteor takes damage and when a meteor hits an enemy, it explodes (Exploding doesn't do AOE damage, just a SE for removing the meteor).
If this isn't what he wants, I wouldn't mind having it made.
If you want it made, just post more details on it :thup:
Berserker's Rampage
The hero starts to rapidly spin in his place, rendering him unable to attack or move. Every 0.5 second the hero hurls a spear in a random direction, damaging, hamstringing and severely wounding every enemy unit it hits. Lasts 4 seconds.
Level 1 - 100 damage, 75 damage overtime and a 30% movement speed reduction.
Level 2 - 140 damage, 100 damage overtime and a 45% movement speed reduction.
Level 3 - 180 damage, 125 damage overtime and a 60% movement speed reduction.
you could use the omnislash ability in the spell section and modify it so that it hits until all units in the area are dead or gone