[dead link removed]Moonlite (or Moonlite Map Studio) is an IDE (Integrated Development Environment) for StarCraft 2 and WarCraft 3. Currently it only supports scripting and file import management, but it will also support object scripting, debugging and maybe even terraining. It also is 100% extensible, as it uses the same extension engine as Microsoft Visual Studio 2010.
It is currently in a rather early stage, meaning that crashes and issues can happen. A bug reporter tool is included, but please, only use it if the issue you have found really is a bug. (Meaning that the most people I have had using it so far has tried to use a feature, done it wrong and told me there's a bug)
Since it is an open beta, please also always keep a backup of the map you're editing. Although Moonlite creates a backup, the backup is used for dynamic syntax checking, so just have a backup to be sure.
I haven't finished the documentation yet, so it's not included. If you're used to using the Visual Studio IDE, you'll find using Moonlite easy. To code with it, you simply create a new project, and then add files to that project. Moonlite uses files that it then compiles into the map. If you want to script an already existing map, you have to create a new project, build it, and replace the map in the Bin directory of the project's directory by the map you want to edit. Preferably you want to replace all your GUI triggers by Moonlite code, but it should be compatible.
Moonlite is tightly integrated with the Andromeda language, meaning that it 100% supports OOP programming. Because of this, Moonlite supports dynamic error checking and intelligent and context sensitive code completion. (The code completion isn't implemented yet though)
Note that I want all the feedback, suggestions and error reports I can get. Although this is beta software it should be in a pretty stable state.
The current Galaxy features are:
- 100% Andromeda support;
- Dynamic error checking;
- Xml object creating through Xml files;
- Code completion (yet to come)
- 100% vJass support;
- Dynamic error checking;
- Code completion (Finished)
Global features:
- Project manager;
- Function list;
- Live code preview;
- Rich user interface;
- Object Browser;
- and more
The Andromeda code completion will feature enrichment support, inheritance support, class support, etc. For example, say we have a static class named "Test" with fields "op" and "offset". In our code, we can write "Test.", and when the dot is typed, a list of the members in the Test class pops up. Very small example, but it should do justice to get you thinking.
Requires the .NET Framework 4.0!
Download link: [dead link removed]
The source code is currently not available. It will be available as soon as the application gets out of beta stage.
If you are experiencing any installation problems, but tell me in this thread ASAP.
For developers, the installer is custom created using WPF and a zip extracter. All files are packaged into zip packages/embedded resources.
DISCLAIMER: I take no responsibility for any damage this software does to you or your computer, your maps or any project that you have created. Any issues with your computer, your maps or any project that you have created caused by Moonlite is your own problem.
Attachments
Last edited by a moderator: