Bloodcount
Starcraft II Moderator
- Reaction score
- 297
I have been rank 100 bronze. I have also been rank 1 master. I have played several times vs GM players. Safe to say I have been allover the place.
My friends, this week's discussion will be on how to become a better player. I will begin with the MOST baisic stuff, the thing which everyone is telling you to do:
•Constantly build workers
•Don't get supply blocked
•Spend your money
"So if I do that I will be at the top?"
No. You won't be at the top. You won't be good it will be arguable if you are even decent. If you do that you give yourself potential to become a monster.
"What else is there?"
The things which I pointed out are the macro mechanics. There are 2 more things which you need to have in order to be a strong player(in game only though)
Micro, aka unit control. How important is it ? It is CRUTIAL. Countless times, players have lost due to 1, that is right, just 1 misplaced forcefield, ONE time you misclicked and send your banelings to the thor, ONE TIME you pushed the wrong button, your marines didn't split as well as they should and the mutalisks tore you apart.
The final thing you need is good unit composition.
What is a good unit composition ? Well anything can be made into a viable unit composition as long as the units are properly used, but overall the formula goes a little something like this:
Early game I get some units, which build up into my mid game composition. Upon loosing the mid game key units (for example mutalisks, collosi or tanks) I transition into something which gives me the simular effect but is different so I force my opponent to tech switch as well (or example infestors, archons and BF hellions) Sometimes players keep a fraction of their mid game composition throughout the entire game, just to make it harder for their opponent to counter them.
Okay, so I said what you must have, but I haven't told you how to get it right ? Well the answer is simple. You must play a lot. Koreans play ~80 games a day. Do you even play 80 games a season ?
Reading tutorials, build orders and builds is useful, but when you are playing you are developing your own, unique style, a style which isn't blind counterable, this is your biggest strength, use it, don't copy other player's styles.
When you loose a game, if you don't understand your game look at the chart. If you had worse macro, improve your macro, the other mistakes aren't important. If you were equal or better and still lost, turn on the replay and watch it*
*I will write a small guide on how to watch and analyse replays soon.
This is the second strategy session, If it helped atleast 1 player, I am happy. I am interested to hear what you guys have to add to this small "How to improve yourself as a player" thread. : )
My friends, this week's discussion will be on how to become a better player. I will begin with the MOST baisic stuff, the thing which everyone is telling you to do:
•Constantly build workers
•Don't get supply blocked
•Spend your money
"So if I do that I will be at the top?"
No. You won't be at the top. You won't be good it will be arguable if you are even decent. If you do that you give yourself potential to become a monster.
"What else is there?"
The things which I pointed out are the macro mechanics. There are 2 more things which you need to have in order to be a strong player(in game only though)
Micro, aka unit control. How important is it ? It is CRUTIAL. Countless times, players have lost due to 1, that is right, just 1 misplaced forcefield, ONE time you misclicked and send your banelings to the thor, ONE TIME you pushed the wrong button, your marines didn't split as well as they should and the mutalisks tore you apart.
The final thing you need is good unit composition.
What is a good unit composition ? Well anything can be made into a viable unit composition as long as the units are properly used, but overall the formula goes a little something like this:
Early game I get some units, which build up into my mid game composition. Upon loosing the mid game key units (for example mutalisks, collosi or tanks) I transition into something which gives me the simular effect but is different so I force my opponent to tech switch as well (or example infestors, archons and BF hellions) Sometimes players keep a fraction of their mid game composition throughout the entire game, just to make it harder for their opponent to counter them.
Okay, so I said what you must have, but I haven't told you how to get it right ? Well the answer is simple. You must play a lot. Koreans play ~80 games a day. Do you even play 80 games a season ?
Reading tutorials, build orders and builds is useful, but when you are playing you are developing your own, unique style, a style which isn't blind counterable, this is your biggest strength, use it, don't copy other player's styles.
When you loose a game, if you don't understand your game look at the chart. If you had worse macro, improve your macro, the other mistakes aren't important. If you were equal or better and still lost, turn on the replay and watch it*
*I will write a small guide on how to watch and analyse replays soon.
This is the second strategy session, If it helped atleast 1 player, I am happy. I am interested to hear what you guys have to add to this small "How to improve yourself as a player" thread. : )