No and the owner changes if a player leaves. I could probably do it this way but since I have lots of gates it will take pretty much time...
Events
Player - Player 1 Red types a chat message containing -open
Player - Player 2 Blue types a chat message containing -open
and so...
Does anyone know why this trigger doesn't work?
And what should I do to make it work?
Open Gate
Events
Player - (Owner of Building 0421 <gen>) types a chat message containing -open as An exact match
Conditions
Actions
Destructible - Open Massive Ruined Gate...
Instead of replacing it i killed the unit and created a zombie at the location of the dying unit and it worked. :) +rep
Zombie Mode
Events
Player - Player 1 (Red) types a chat message containing -Zombie Mode as An exact match
Player - Player 2 (Blue) types a chat...
Well, I want to make a Zombie mode for a map I made and this is what I got but it doesn't work.
Zombie Mode
Events
Player - Player 1 (Red) types a chat message containing -Zombie Mode as An exact match
Player - Player 2 (Blue) types a chat message containing -Zombie...
Hi! I'm having trouble with making a trigger which replaces all units of a specific type with another and then change owner. Could someone please be kind and do it for me? ;)
You can change the allies in scenario. And for the trigger just do this for every player.
Untitled Trigger 001
Events
Unit - A unit owned by Player 1 (Red) Is attacked
Conditions
Actions
Player - Make Player 1 (Red) treat (Owner of (Attacking unit)) as an Enemy
Didn't understand what you were asking for in the first question but this trigger makes you win if you enter a certain region.
Trigger 1
Events
Unit - A unit enters your region <gen>
Conditions
Actions
Game - Victory your player (Show dialogs, Show scores)