Range problem
I made a spell based off of thunder clap, and the idea is that it calls down lightning bolts to strike all enemies within a certain range of the caster.
here's my trigger:
Bolt Strike
Events
Unit - A unit Begins casting an ability
Conditions...
In a map im working on, im thinking about making it so that when you enter the frozen area, something pops up on your screen showing you... perhaps your body temperature or something.
Im sure alot of games have this, but one alot of people might have played would be FF 7. Sort of.
Any...
In my map, whenever players team up to kill enemies, they give hardly any experience. i went looking for the value to increase so monsters give more experience, but had no luck. is it under gameplay constants?
You'll also want to create an integer variable for every quest giver you have, and have it set it to the last created special effect, so when you get the quest, it goes away. Unless there's a different way that I'm not thinking of, or you want the mark there the whole time.
Haha, sounds good. Don't know how I'd go about doing that, other than coming across someone else who hears the music, though.
I was leaning towards my computer messing up, but again, no LP on meh computer :confused:
This, has me completely baffled. A couple times in the last few days, when I play Dota, the intro to one of a Linkin Park songs plays...It happens randomly, during the gameplay.
At first I thought, "Wow, my iTunes somehow turned itself on, or I left it on and it somehow auto-played." Then I...
Here's my trigger:
RemoveLeftover
Events
Unit - A unit Dies
Conditions
(Coliseum Arena <gen> contains (Dying unit)) Equal to True
((Dying unit) is A Hero) Equal to True
((Number of units in (Units in Coliseum Arena <gen> matching (((Matching unit) is A...
Blink
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Your Spell
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Level of Your Spell for...
I see. Thanks, to both of you.
To keep the ball rolling, what with the not starting new topic, perhaps someone could help me with this:
Divine Shield
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Divine Shield...
I need an Item that's usable, but has no requirements and does nothing. I'm using a healing potion, with no heal, and it works fine, except that when you're full health it won't let you. I also have tried Rejuvenation Item Ability, but that one didn't work at all.