So I needed icons for some of my items in my map and I decided to make them
I think they turned out surprisingly well, actually. Just a simple recolor and clean up.
Icons are based off of Blizzard's 'Advanced Unholy Strength' icon.
Both the BTN and DISBTN's are included in this pack.
File...
This seems really useful, though I think you should have a constant to see if you want items to switch over, and also a constant if you want the heroes to unlearn all their abilities.
Wow, I actually never really paid much attention to the 'Snowballing and Z-factor' before reading this tutorial. I just thought that it was natural, but you proved me otherwise.
+Rep
Correct me if I'm wrong, but shouldn't the order of these two lines be switched around?
set playerNamesColored[i] = playerColorStr[i] + playerNames[i] + CLR_END
set playerColorStr[i] = tempPlayerColorStr[GetHandleId(playerColor[i])]
EDIT: Tested. It won't work unless you switch them around.
I don't really get what you mean by the first part of your post. Move everything that you quoted from my code into the '//stuffs here' comment and call the function in the periodic trigger or do you mean something else?