Hi,
I wanna create a progress bar, (like the one above a building when a unit is being trained, not the big progress bar you get as a dialog item) that is attached to a unit and is only used for visuals (not connected with any spells or training) and that I can control with triggers how I...
I dont get exactly what you help with but I tested adding Ghost Academy - Arm Magazine (Nuke) to a ghost and then used Add Ammo To Magazine trigger, and the ghost got +1 ammo on the nuke.
OMFG! My redirect works :D I dont even remember changing anything, just started up the editor and tested and it worked :>
EDIT: It stopped to work when I added an effect tho >.<
Yo, does anyone know how Effect - Redirect Missle works? I have an ability that launches a missile to a point. On the missile unit I have a behavior that scans for targets in a 4 radius. Whenever it finds an enemy I want to redirect the missile to that target. Is that possible? Does anyone know...
Wow thats pretty smart, thank you, Ill try the behavior thing.
Btw, if I use a launch missle effect, and on the missile unit I have Collide: Ground enabled. If it collides with something, will the impact effect be there or will it be where I targeted the spell to land?
Is there any way to modd a unit in the data editor to check for colissions and whenever it colide with another unit it starts an effect? If not, does anyone know how to make it with triggers?
I want the effect to start at the caster tho and then hit everything between caster and target. I have Location Offset - Start at Source Point and Location Offset - End at Target Point.
Tried without channeled but it still didnt work. Thx for looking it up tho.
I know:p, the (set) starts the (Persistent) which creates mutliple areas. In each area a (search) is run and if a target is found it runs (damage) on it. So imo the (set) should work for in this case, unless I missunderstood something.