i dont have idea of how to create a ´´bomb´´ ability, that when you activate it (dummy ability) creates a dummy unit that fall on the ground and then explode,damaging the units, please help, i dont understand how does ´´flying height´´ works:confused::banghead:
i made the changes and the trigger works good,:thup: and i replaced the last trigger with the ´´non objective´´ trigger, but it only damages ground units, i want to know why?:(, ah and i put that ´´wait 0.80´´ because if i remove it, the trigger moves too quick and don´t lets the explosion part...
yeah, i made that ability and it works well but it does not affects air units, here are my triggers: ( my world editor is in spanish )
ability
Acontecimientos
Unidad - A unit Inicia el efecto de una habilidad
Condiciones
(Ability being cast) Igual a Dummy_2
Acciones...
yes, the first way works properly but in the second when i set the action ´´HandleOftempPoint as 2 of 0 in temphash´´ the world editor shuts down and sends me an error, but thanks for the first way:thup:
well, i am a begineer in map making, and the thing i want to know is how can i make an ability that works in the facing angle of the caster. example: ballista of black pearl in battle ships pro, i only need you to explain me how this works:thup:
space-time vortex
the hero creates a rupture in space-time that absorbs all nearby units (enemies, allies,and you) including yourself and then explodes in lightining damaging all absorbed units and buildings in a (x AoE) :P levels:
1.- damage...
I'm making a map in which there is a trigger that has to turn on and off several times, finally my question is how to remove the executed actions and so leave the rest for when you restart, you can ´´continue where stayed´´:banghead:
I want to know how to change a unit model in the game (not replacing it) CHANGE THE MODEL OF THE UNIT, that will bring me many problems :confused::banghead: