Hello, my question may be a bit complicated. I am creating a RTS map. the Heroes in this custom RTS will have different grades of rarity (Common, Uncommon, Rare, Epic, Legendary, and Mythic). Each Hero will start out as Common. after gathering enough resources you will be able to "upgrade" the...
I'm continuing my Campaign that I started a while back, and there is a slight problem that I'm running into. There are only 6 Inventory Slots for heroes and those slots are used for Armor and Weapons. What I would like to accomplish is this: increased Inventory space to hold consumables and...
there is an action under Game Cache, that states "reload all game data from disk". you need to insert this action before the action to restore your unit. also I see that you have no spaces in your game cache title. that is good, I ran into the problem of my units not even showing up because...
Why did I NOT think of this?! I just applied this and tested the map, works just the way I wanted! I had to move the Camera a bit to achieve the view, But still, it works. Thank you!
I will Try this out later this evening! Thank you! I've been looking for a way to do this for a while now. I have 30 "Champions" in the selection so far using models from Warcraft III, their own special effects, voice-overs, particle effects, abilities with their own unique damage intervals...
I realize this thread is from 2017, I was scrolling through and noticed it. I hope you have found out how to do it. If not, I have uploaded a custom map with variables and triggers. I used Footmen as one unit type, Peons as the second, and as a third quest I used a trigger that checks for an...
Okay everyone, I'm creating a Campaign with multiple chapters. but that's just information that's not needed lmao. The title screen I'm creating (that will have dialog buttons for new game, difficulty, etc.) Has the default draw distance. I want to have the draw distance reach the Mountainside...
I have a question for anyone who can answer (hopefully we come to a solution!). I'm currently creating a League of Legends Summoners Rift map on the Warcraft World Editor. The Heroes and Abilities are COMPLETELY different however. I was creating a few abilities and I am using triggers to deal...
Okay, I don't know if this is elsewhere on the forum, but i have run into a small problem. I'm continuing my RPG mapmaking, and in thus RPG there are several maps with different spawn zones. If your hero uses an ability on one map to teleport to a zone that is on another map, I use an integer...
Thank you! I tried this and I works for the most part. I'm currently working on a way to store the gold as an integer when using the in-game chat by typing a substring to store the gold, basically like a bank that can't seem as a physical structure. It can be viewed and withdrawn (and even...
I'm currently creating a Huge multiplayer RPG map and was wondering if there was a way to increase the max gold value. I noticed the value won't exceed 1,000,000. Is there a way to increase this? Thank you in advance, even if it can't be changed!
I'm currently creating a Huge multiplayer RPG map and was wondering if there was a way to increase the max gold value. I noticed the value won't exceed 1,000,000. Is there a way to increase this? Thank you in advance, even if it can't be changed!