Looking at your stuff,
You may look at splashing blue, it does have some nice creature defence and counters (i.e. Counters, Bounces, Cheap Defence), the blue would also add a more contoling aspect to the deck.
Have a look at.
This Card can make for some intresting and quick games with a burn...
The rectangular things that you make in the editor are called Rects
point < rect < cells < regions
< = Made Up Of
actual regions are point that can make a shape of any kind, oh and as far as I know there is o gui support for them.
Umm the Crossbow shot had an error on upload.
The rifle (should have been more specific, forgot to mention lever action)
Lever Action Rifle Kinda like that
The Crossbow
Crossbow
Well it doesnt give you the actual bolt placement, but basically its a light sound of wood on wood.
That's no problem, if your know programing and intrested in a new one for warcraft III, then Jass is it. There is plenty of tutorials around the web on the the helper and the hive.
No you didnt miss anything, i just was doing it "freehand" unless your talking about Loop for integer
But if you storeing them in an array you can use
set unit[For Loop Integer A] = Value
Trigger
Events
Unit - A unit enters region
Conditions
Actions
Custom Script: local location uloc = GetUnitLoc(GetTriggerUnit())
Custom Script: local real uface = GetUnitFacing(GetTriggerUnit())
Custom Script: call SetUnitPositionLoc( null, PolarProjectionBJ(uloc, 200.00, ( uface +...
Actions
Custom Script: set udg_HireUnit[1] = null
This doesn't really matter much depending on how often a unit is hired. If left once, it will cause a single leak, really not much to worry about. Of course this is doe after you declare everything with it.