Recent content by irgan

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    Trigger Clean Up

    oh jesus, there was like a small battle going on in my post o.o thanks for all your help guys, but i had already created/cleaned up my own trigger and it turned out to be pretty close to accname's :P i'll pretend i got it from him and give him the rep The only thing wrong with accname's...
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    Trigger Clean Up

    Yeah i know what memory leaks are. I'll do all the custom scripts to remove those later (copy paste :D) And alright, 2 triggers would be a better idea, didnt think about that thanks. And 2 units WONT be casting it at the same time xD so i think it's fine
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    Trigger Clean Up

    Is there anything i should do to clean this trigger up and make it smoother? Untitled Trigger 001 Events Unit - A unit Begins channeling an ability Conditions (Ability being cast) Equal to Bide Actions Set BideHealthStart = (Life of (Triggering unit))...
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    A little Trigger help

    That's...not quiet what i was talking about. But thanks! Still having the problem with the first Fireball trigger with removing those variables
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    A little Trigger help

    Blasphemy!! You most certainly can use variables!!! :O and yeah, most of your handwritten stuff made sense and a few things didnt. oh and btw, for some reason i can't remove the 2 Point array variables. When i use the custom script it causes an error that says "Expected array index". What is...
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    A little Trigger help

    I'm trying to get this trigger to work where if a unit comes within touching range of my dummy fireball (who is moving to a point), it explodes, and if NO unit comes withing touching range of it, when it gets to its designated spot, it explodes anyways :P Any help? Here's the trigger that i have...
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    Super AoS: AoS Allstars!!

    [AoS] Super AoS: AoS Allstars!! The Ultimate AoS i suppose? New Custom heroes PLUS All the heroes from Tides of Blood, Advent of the Zenith, Desert of Exile, Age of Myths, and Rise of Winterchill all in one single Custom map making it the war to end wars! -really i just need either a good...
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    Problem with monster waves spawning

    actually im getting pretty upset about this -.- that wasnt the problem. now i dont know what the problem is cuz when i changed the unit, it fixed for that round but it's still having the problem later down the waves... here's a the basic structure of the map. It's around....waves 12 + 13. And...
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    two Questions ... ? :S

    soooo you want to make like 8 seperate multiboards, one for each player that only they can see?
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    switching between heroes

    I'm pretty beginner at this but, wouldnt it just be easier to use like a dummy ability (Switch) then use the triggers "WHen a unit finishes casting an ability= Switch" Set TmpPoint1= Position of Triggering Unit Set TmpPoint2= Position of (other unit) "Move Unit Instantly to TmpPoint2" then...
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    Problem with monster waves spawning

    I used Andrewgosu's base for his Tower Defense spawning of waves, but it quits spawning waves at wave 10. Why is that? Edit: Nvm, i fixed it :D It had something to do with the specific monster that i set into the variables glitched out the trigger (the monster was Lich King(cinematic)) +rep to me.
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    Abilility Help/Splittng Balloons

    >.> the path is more like this: ============== ============== ------------> ----------> | ^ | | | | v--------- ============== ============== or something like that >.> (not giving the true path) but it doesnt split off but...
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    Trigger Help or Creep Spawns in A TD

    my question is here http://www.thehelper.net/forums/showthread.php/45616-Guide-Tower-Defense?p=1327993#post1327993 i didn't know whether it would be more noticed here or there.
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    Abilility Help/Splittng Balloons

    Oh so just, spreading out a huge region to cover that space? Alright i'll try that out edit: ty, but idk who to give the rep to :p the one who supposedly had the idea or the one who explained it edit2: actually, I'm going to hold off on the rep. I would rather not make another 100+ triggers...
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    Abilility Help/Splittng Balloons

    Hmm, Good try, but i already have that. That's for a normal td, where the Creeps that die dont spawn more creeps (that have no orders when they are created) after it's dead
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