ah souns interesting but i've never used ai manager. can you explain "exactly" what i must do? because i don't have any knowledge about ai manager. I understand i can uncheck but how can i import it in the map?
Thanks solu9 but everyone told about this function but it's already turned off, otherwise i'm sure it's not about that
edit: yes i see it's true now i'll test it again but i don't think it's about that
edit2: yes nothing was changed when i've set "can flee as false"
Here is the map. I have a weird problem.
When the test started press esc 3 times and you'll see units not flees from the tower when their health is getting low BUT at the second tower, they're trying to flee from the towers
I want to make this units not fleeing from the towers without changing...
Players dropping when neutral creeps is in the map even all of the triggers turned off but what kind of information i can gave? i'll explain anything if you ask
we've tried that and not solved :)
I'M ABSOLUTELY SURE PROBLEM IS NOT TRIGGER PROBLEM but i need to find out why. Users from hiveworkshop doesn't find the reason maybe thehelper users can find the problem
Yes now let me tell about something
my map tested on the bnet
ALWAYS same players are dropping
i have a many custom models and sounds but i'm sure it's not about that because it's started when i'm released new version and i think it's not about triggers
problem is Neutral Hostile units...
Some of the players disconnecting when the Neutral Hostile appeared
* Same players dropping everytime
* Players are dropping when one or more neutral hostile unit spawn or one of the non-neutral unit owner changes as Neutral Hostile
anyone have an idea about that?
and let me show you to my...
Note: jfamap is my other account, admins can delete it.
i know you for a long time but this is the first time i'm trying to using one of your systems.
First, i wanted to thank you for your efforst but i have a funny problem. I can't test this system to your original map file
library...