Your map is an ORPG with a little defense flavour on top.
There are HUNDREDS of ORPG out there, all with same or similar systems.
All with no replay value (you beat it, and move to the next)
And there are few good castle defense maps. Actually no more than 10 decent ones.
I think you...
It's ok
Making maps it's all about experience
you've to try and try harder, learning what's good and bad.
this forum can always help you with ideas and code problems.
OMG cleeeeez
please, learn something
ask anyone if you want
integers DO NOT LEAK
his problem is simple
he is destroying an integer that he will use again.
simple.
you want a complex task
you will need a complex system to do it.
---------------------
still reading?
ok, you need a attachment system (there are plenty on resources subforum.) that literally attaches some variables to units.
If you think you can implenet that, proceed.
Second...
See? toldya that's a armor problem.
It may be a custom system
but some things are hardcoded.
just revert the armor types and bang, the ne based on fortified will be the last one to be target
this overrides priority
no it's a lot lame.
anyway, i played your map with a friend.
the terrain ins +/-
its a generic AoS. I would you suggest to stop trying to make a dota ripoff and think about doing a good map.
Unique stuff and so.
Really recipes and itens are not unique and stuff.
Glad you still...
to the SAME building isn't possible.
you can use invisible dummy building to return, and the town hall to cosmetic apprearance.
To do that I would make a lot of no-model, no-patching, invulnerable buildings with reutrn lumber and spread acroos the "border" of the town hall.
one or two for...
it's no impossible on gui
but boy
you will need to much sliding (a triggering way to move the unit - used on drag/knockback)
and a MUI sliding on gui its a pain to get to work
there are some on the resources subforum.
good luck
i dont think anyone would do this monster for free
you will have to trigger it.
I can think a way using some "enemy" dummy unit.
when you cast on a friend (the mana drain ability), it creates one invisible and all other crap enemy units on the point of yout target (your friend).
order the first one to drain mana (no visual effects)...
oh c'mon. its a lot more easy to trigger it with a disabled spellbook with the some self effect aura and evasion.
and a dummy ability for the self buff (like... that roar from druid of the claw)
there some nice tutorials about spellbooks on the tutorials subforum
probably your got a problem with armor types too.
units tend to attack unnamored ranged units instead of forticated armored melee units.
try to mess a little with that to see what happens.