only in the Turkey now but we'll start to host in the Garena Rooms but if you want to play
[email protected] add me and i will meet you with the other JFA players
JFA (v4.1)
http://www.epicwar.com/maps/143641/
General
Tileset has changed
New Upgrade System
New Lumber System
New Game System "Race Specialities"
Game System "Arch Enemy" has re-created
All heroes base armors and damages are rearranged
All creeps sight range has rearranged...
JFA (v3.9)
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http://www.epicwar.com/maps/142639/
General
All range heroes projectile speed has increased from 900 to 1050 (it means range heroes now will do much better last hit)
All Mechanics armors has increased to 10
Gold Mines armors has been...
You should try this map !
As I said in the headline, just spend a little time of you to read this explanation, because this effortive creation made by a
Turkish player might be a map you always want to play.
Definitely some of you heard the JFA word, Im sure of that, JFA is the most...
Finally JFA (v3.5) is finished.
http://www.epicwar.com/maps/117413/
General
New Hero: Ogre Lord - Sugorim Stonemaul
All Heroes base armors rearranged
All upgrades is rearranged
Hero Slayers and Hero Killers damage is rearranged
Enhanced descriptions to all upgrades
Enhanced...
JFA (v3.4b)
http://www.epicwar.com/maps/116924/
General
New Item: ?
Items (changes)
Armor of Serpentskin evasion percentage reduced from 33 to 25
Blade of Magtheridon splash radius decreased to 260 from 350
Blade of Magtheridon splash percentage decreased from 40 to 30...
http://www.epicwar.com/maps/116171/
General
New Game System "Arch Enemy System"
-top, -middle, -bottom commands is improved (your hero automatically moves the destination)
Hero Slayers and Killers model changed
Hero Slayers and Killers base defense increased...
JFA (v3.2)
Justice For All Version 3.2
General
All attack types and descriptions enhanced
All attack types and bonus damage to armor types rearranged
Tree models has changed
Creeps gains additional +1 upgrade when the barracks destroyed
Creeps gains +1 much...
i created this but this don't work
Untitled Trigger 004
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to...
how can i detect the owner of this item and how can i make this trigger working only target taking damage ?
Orb of Fire
Events
Unit - A unit Is attacked
Conditions
(((Attacking unit) has an item of type Orb of Fire) Equal to True) or ((((Attacking unit) has an item...
I don't want to deal damage to attacked unit if it's not attacked (another says this trigger shouldn't run until attacked unit takes damage)
Is there a way to do that ?
Viceclaws
Events
Unit - A unit Is attacked
Conditions
((Attacking unit) has buff Viceclaws )...