Recent content by Liquidor

  1. Liquidor

    [Trigger Crashes] Memory Leak?

    The player needs to control the unit to be able to see the skills.
  2. Liquidor

    [Trigger Crashes] Memory Leak?

    Okay after hours of debugging (yeah this sucks so much) I've finally found the actual problem. It's a trigger of mine that I have to keep the units in place: DontMove Events Unit - A unit Is issued an order with no target Unit - A unit Is issued an order targeting a point...
  3. Liquidor

    [Trigger Crashes] Memory Leak?

    Hey guys. So I've created a hero selection system based on other systems, however when I test the map with multiple players on bnet the game crashes. The crash doesn't give any error or report, it just shuts down wc3 completely and nothing else. Any help is GREATLY appreciated. I've tried to...
  4. Liquidor

    [Trigger] Need help creating race specific worker

    Hey, that's great ! Exactly what I needed. I didn't know of the controller variable and the start location. Instead of regions I'll just use the start location. Thanks a lot. Ehm +rep for you my friend ;)
  5. Liquidor

    [Trigger] Need help creating race specific worker

    I wrote a recap in the original post. Hope that helps.
  6. Liquidor

    [Trigger] Need help creating race specific worker

    Hi champ, thanks for your attempt, but it's not good enough sorry. I had something similar to what you did, but the issue is that every player has each own starting region. And doesn't "Pick every player in (All players)" also pick computer slots? If not then that's great, but still missing...
  7. Liquidor

    [Trigger] Need help creating race specific worker

    Not sure what you mean. 6 players. 4 races. 1 worker per player based on the race. That gives a lot of If-else :S There has to be a better way
  8. Liquidor

    [Trigger] Need help creating race specific worker

    Thanks a lot for the tip, but I only work with the WE GUI. No vJass or whatever.
  9. Liquidor

    [Trigger] Need help creating race specific worker

    I've tried now and I just can't seem to find the right method. I really don't want to have 50 different loops just to create 1 unit based on race :-/ Any help please? I'm |-| this close to be done with my map, but still need this thing figured out.
  10. Liquidor

    [Trigger] Need help creating race specific worker

    player index? If you mean slots then I can't because there's a computer on slot 4 and 8 Team 1: Player 1 Player 2 Player 3 Computer Team 2: Player 4 Player 5 Player 6 Computer Or what do you mean? They also have different spawn locations, should I use an array for that?
  11. Liquidor

    [Trigger] Need help creating race specific worker

    Hi guys, Basically I need to create workers for 6 players depending on 2 factors: Is Playing and Race selection. I got 6 regions named PXStart where X is 1-6 and the players can select all 4 races. How should I do this in a trigger without spamming 100s of If-else's like below? Note that this...
  12. Liquidor

    Help please. Buildings won't build :-/

    I will do that, but I think it would be better if I could count only constructed units instead of just all structures to avoid giving the players an exploit. Actions For each (Integer A) from 0 to 1, do (Actions) Loop - Actions Unit - Create (Number of living +1 Footman (B)...
  13. Liquidor

    Help please. Buildings won't build :-/

    Thank you. I disabled it by a mistake. Is there a way to make the building construct instantly? I don't want the player to be able to have unfinished buildings because my unit count doesn't check if it's finished or not.
  14. Liquidor

    Help please. Buildings won't build :-/

    Hi guys, First I'd like to say that I love this community. My problem is that buildings won't build when I start constructing them. They just freeze at the first hp and never finish. My map has the time of the day frozen, is this the reason? I've changed the models' hp/model...
  15. Liquidor

    [Request]: Fixed Duel Rotation

    Hi guys, I'm having a problem figuring out how to create a fixed rotation for "dueling" within 2 teams if a player leaves. Here's what I got: - 2 teams: Red (Players 1-3) / Blue (Players 4-6) - Timer of 30 seconds. For the sake of this example we're going to name them Red1, Red2, Red3...
Top