Recent content by Mandrilx

  1. Mandrilx

    Yet another .sc2mod/dependency inquiry

    So has no one gotten their .sc2mod imported files to show correctly in the map using it as a dependency? :( I remember a few posts of people who successfully did this for sounds, and it should be rather straightforward.... Any luck with models?
  2. Mandrilx

    Yet another .sc2mod/dependency inquiry

    Basically, I want to use a mod file to store imported models/textures so that I can have the space in the map file to do other stuff without going over the limit... In theory what I have done should have worked: 1) Made a mod file with campaign dependency and the imported files in them...
  3. Mandrilx

    Yes I did; Why do you ask?

    Yes I did; Why do you ask?
  4. Mandrilx

    The can't move my unit until I click on another unit bug?

    Sorry for the late response, but thanks guys this does give me some insight on the problem. I will try ordering the unit to stop before reselecting instead of pausing the order to see if that fixes the problem. Kind of weird it only happens at times though. Thanks again :)
  5. Mandrilx

    The can't move my unit until I click on another unit bug?

    In some RP maps in particular, there is a bug that sometimes will make your spawner unable to take action until you click another unit and then click back to it. The unit is not paused or anything, it just sits there like it is receiving no commands. Does anyone know what causes this to...
  6. Mandrilx

    Map Protection

    No problem. Lots of other useful tools in this thread if you ever need anything else: http://www.thehelper.net/forums/showthread.php?t=47918
  7. Mandrilx

    Map Protection

    WC3 Optimizer by Vexorian is one of the best tools out there, it reduces map size and has an option for map protection. http://www.wc3c.net/showthread.php?t=79326
  8. Mandrilx

    Kodos RUN

    :) glad I could help, work the same way for all units with alternate/defend/morph animations etc.
  9. Mandrilx

    Kodos RUN

    The Kodo models do have a Walk Fast and Channel Fast animation tag in the model. So its like an alternate animation just like a footman's defend. If so, you can simply: call AddUnitAnimationProperties(unit,"Fast",true)
  10. Mandrilx

    How to revive a unit

    Ok, you are right sorry. I checked an old map I made where i had the same problem. Change the decay constants to a longer time, then make a dummy unit with a resurrect spell that revives them when you need to. Edit: Probably reincarnation in a disabled spellbook is a more decent way to go if...
  11. Mandrilx

    How to revive a unit

    You can use the Hero - Revive for normal units as well, that way they dont lose abilities you have given them etc... Now, I dont think it would work once the unit has decayed, so you probably need to change the gameplay constant for decay if you need to wait too long.
  12. Mandrilx

    Tutorial Guide for Buildable Gates

    I made a quick vertical pathing that you can use for such gates if it helps anyone: just import into the map and use. Select it in the pathing field, it is just like the magic pen wall pathing but vertical for use with buildings, units and such.
  13. Mandrilx

    Help with Vertical Gate's Opening animations

    I made a quick vertical pathing that you can use for such gates if it helps anyone: just import into the map and use. Select it in the pathing field, it is just like the magic pen wall pathing but vertical for use with buildings, units and such.
  14. Mandrilx

    JASS NewGen Pack 1.5d

    http://www.mediafire.com/?ynmddwm5dgn There u go :)
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