So has no one gotten their .sc2mod imported files to show correctly in the map using it as a dependency? :(
I remember a few posts of people who successfully did this for sounds, and it should be rather straightforward.... Any luck with models?
Basically, I want to use a mod file to store imported models/textures so that I can have the space in the map file to do other stuff without going over the limit... In theory what I have done should have worked:
1) Made a mod file with campaign dependency and the imported files in them...
Sorry for the late response, but thanks guys this does give me some insight on the problem. I will try ordering the unit to stop before reselecting instead of pausing the order to see if that fixes the problem. Kind of weird it only happens at times though. Thanks again :)
In some RP maps in particular, there is a bug that sometimes will make your spawner unable to take action until you click another unit and then click back to it. The unit is not paused or anything, it just sits there like it is receiving no commands.
Does anyone know what causes this to...
WC3 Optimizer by Vexorian is one of the best tools out there, it reduces map size and has an option for map protection.
http://www.wc3c.net/showthread.php?t=79326
The Kodo models do have a Walk Fast and Channel Fast animation tag in the model. So its like an alternate animation just like a footman's defend.
If so, you can simply:
call AddUnitAnimationProperties(unit,"Fast",true)
Ok, you are right sorry.
I checked an old map I made where i had the same problem. Change the decay constants to a longer time, then make a dummy unit with a resurrect spell that revives them when you need to.
Edit: Probably reincarnation in a disabled spellbook is a more decent way to go if...
You can use the Hero - Revive for normal units as well, that way they dont lose abilities you have given them etc... Now, I dont think it would work once the unit has decayed, so you probably need to change the gameplay constant for decay if you need to wait too long.
I made a quick vertical pathing that you can use for such gates if it helps anyone:
just import into the map and use. Select it in the pathing field, it is just like the magic pen wall pathing but vertical for use with buildings, units and such.
I made a quick vertical pathing that you can use for such gates if it helps anyone:
just import into the map and use. Select it in the pathing field, it is just like the magic pen wall pathing but vertical for use with buildings, units and such.