Kick blue
Events
Player - Player 1 (Red) types a chat message containing -kick blue as An exact match
Condition
(Player 2 (Blue) slot status) Equal to Is playing
Actions
Sound - Play weakestlinkgoodbye <gen>
Game - Defeat Player 2 (Blue) with...
I need help with creating a prehistoric type terrain. There is already a general outline of what it should look like in the DL link. If anyone wants to give it a shot though... I'd prefer if you stay away from custom doodads because I'm going to be converting it to a ROC map. I already have most...
What you must first know about importing models into RoC is that not all of them will work even if it works on TFT. That is because some models use custom textures that are only available in TFT and may not have been imported.
Now to solve your problem with the green boxes... you just have to...
Here's a link to slk editing: http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=43433
It is very outdated though so you'll have to guess and check some parts.
The easiest way that I think you can do this in RoC is to create multiple custom items with the +10,+20,+30...
Bump, anyone want to give this a shot? Here's a link to olofmoleman's orginal Jurassic Exploration map for some nice picture reference and what I'm really looking for: http://www.wc3c.net/showthread.php?t=79586
I'm going to be using some of olofmoleman's dinosaur models for the map. As for the prehistoric type... a majority of the map should be jungle with a small snowy mountain area, swampy lake area, open field area, and a couple of beaches. What I want included into those areas are bases where...
Hey, I'm wondering if anyone would like to help me create a prehistoric type terrain. The map is going to be fairly big... so I'd like it to be more of a group project so no one has to work on the entire thing by themselves.
Post here or message me and I'll provide more details!
I don't know if playable map would work :s. I might have to create multiple regions, but thanks +rep
Edit: This trigger doesn't seem to be working at all. I think it's because when the tree dies it cannot be removed because it has already been destroyed. the tree model still appears though.
I just imported a custom doodad on my map but it has no death animation so when it has been chopped down it will still appear on the map. Is there a way to remove the tree after it has been chopped down or make it play a death animation through a trigger?
I've made a trigger for this to work on a RoC map before.
Events
Unit - A unit owned by Player 1 (Red) Acquires an item
Unit - A unit owned by Player 2 (Blue) Acquires an item
Unit - A unit owned by Player 3 (Teal) Acquires an item
Unit - A unit owned by Player 4 (Purple)...