I'm creating a spell that would pick every unit in range of the caster that is an ally or belongs to Player 1 and heals them for a certain amount. I'm having trouble finding the conditions that I want and how to go about creating the group. :banghead:
Condition: Picked Unit is an ally of or...
I need help finding the condition which basically or indirectly saids "if player has a hero of type = THIS HERO".
I have 6 players in a map and they can all type -souls but I want it to only display to the player controlling THIS HERO to see how many souls there are.
Any Help would be...
I checked my device manager when i uninstalled the integrated video card. The sign was yellow and it saids it found a compatible vga. I checked it out and it only gave me ati radeon x1200 series WHICH is the integrated video card, not the newly installed one.
I have tried installing the...
I have a motherboard with an integrated video card and I decided to upgrade to a better video card. My newly bought card is an ATI Radeon x800 GT Game FX Series by POWERCOLOR.
So I have tried uninstalling the drivers for the integrated one first and I restarted to find that it was done...
Just wanted to post this spell to see if there is any other finishing touches to avoid memory leaks or to just simply improve on it. This is my first spell done in GUI and I'm just beginning to learn.
Hero Ability : Kill Shot
Level 1 - Morgrin's precise shot deals [Agility*2] damage to the...
Yes I modified the damage and targets correctly.
I left the targets Allowed unchanged so it's the same as the original and I tested it with Footmen. The original cluster rockets did damage while my Custom cluster rockets did nothing.
You could have that unit carry that item in its inventory and when it dies, it will drop it when you edit the "Stats-Drop when carrier dies" to true in the World Editor.
In my opinion, thats one solution and one less trigger.
Thanks baka-ranger.
I made this trigger so that the units that are created will move to/attack to a certain point, but I found out that some units just don't do anything when they are created. Is this the right trigger?
Movement
Events
Time - Every 1.00 seconds of game time...
I am trying to create a trigger that will create 15 zerglings for me at a region and at the end of the trigger it would destroy that temporary region to reduce the amount of memory leak. But I encountered some problems.
Zergs
Events
Time - Every 180.00 seconds of game time...
After many testing and experimenting, the problem was the ability "Return Gold and Lumber".
This ability requires a certain distance between the gold mines and the structures that have this ability so I removed this ability from my structure and with the help of triggers, I gave the ability...
It happens in both ingame and editor.
In world editor, I can't automatically place townhalls or farms near the gold mines.
I placed my starting location near the gold mine and I have a trigger that constructs a town hall at my starting location. But when I went ingame, the town hall was...
Fir3L0rD,
The problem is whenever I try to build a town hall, keep, castle, or farm, it always has to be away from the gold mine. I just can't build it close or even near the gold mine.