In your condition
(Level of Fan of Knives for (Casting unit)) Greater than 0
I believe your casting unit does not have this ability therefore the conditions are not met and the trigger will not fire.
Edit: I think im doing the WC3 tags wrong can anyone tell me how to make it indent and not be jumbled?
I'm making a mini game race where its elimination style (keep racing till your the last one standing). Each player has a certain amount of lives and the race will loop if either of these...
Brief Description:
A decisive battle between two
warring states of China. Liu Bei the leader
of the Shu faction seeks
vengeance on the Kingdom of Wu
for Ambushing his oath brother Guan Yu.
Items that can heal your wounds or temporarily increase your attack, defense, or movement speed...
Try making it "greater than or equal to 18" and the other one to "less than or equal to 18"
Right now I think only your first trigger is firing with the event at game elapsed time. Not sure if the time if ever equal to exactly 18 or 6.
Is it possible to put an an image that is on the players screen for an extended period of time.
Im trying to pull this off
And I'm trying to use an icon but unfortunately the borders are extending... I tried deleting the alpha channels and making a 2 pixel transparent border but it...
Yeah I saw it too and I looked under human and exported it but it seems to just be the lower left corner of what that image i posted (minimap and a little more to the left) Is there any tutorials out there?
Status: Solved
EDIT: Fixed, Tried JNGP 5e dind't work then tried JNGP 5d with Jasshelper 0a2b and it worked. I noticed 5e has cohadersjasshelper, is there a way you can put jasshelper 02ab in 5e? do I just remove cohader folder and put jass helper and it will work? __________________
This...
Hey was learning the basics of vJass but its been 6 months since I last learned it :)
Need some help removing a unit.
scope SunQuan initializer onInit
public function ChangeOwner takes nothing returns nothing
call KillUnit(GetTriggerUnit())
call SetUnitOwner(GetEnumUnit()...