I just found out that my Magic Immunity Spells don't work with a research requirement.
is their a fix to this?
like a hidden Magic Immunity Spell that does work with Requirements?
I am going to put this behind me i guess it's not possible with gui this is what i did it turned out fine.
BideActivate
Events
Unit - A unit Is attacked
Conditions
((Attacked unit) has buff Biding (NerubianKing)) Equal to True
Actions
Set VariableSet...
I need to figure out why this isn't working, it fires off when not using the variables and just using a solid number so the second trigger works but when trying to use the bidedamagetaken variable it doesn't work, so im wondering if it is the custom script that is just below that's the problem...
I am currently animating a model in wc3 MDL Vis, some times when i rotate a bone, it doesn't play out in the animation?
More specific:
I am animating a Flood Juggernaut from halo 2 for wc3
I am specifically trying to animate the face tendrils during a stand animation.
i have 3 edited frames in...
Before you trigger create the egg give it negative health regeneration(Shift+Click)
then give it the ability rally, and if you want makes it invulnerable.
(also obviously make a hatchery building mine was a town hall)
(also i wanted my zerg to be bought like mercenaries cuz that's how it is in...
Complete Trigger Allowing Replaced Unit to Use Training or Summoning Units Rally Point.
PEON Original GoldWood Copy
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Fel Peon (FelOrc)
Actions
Set VariableSet...
figured it!!! all you man this works i don't if its what your talking about but i bet its close
you did it!!! now that i have this figured out i can finally get the zerg dones to work tooo!!!! thank you so much!!!
PEON Original GoldWood Copy
Events
Unit - A unit Finishes training a...
never seen a flag before let me check that out, i tried this kinda thing with a integer system that didn't pan out.
Even Closer Now!!!!
your trigger gets gold and wood but if I'm telling the peon to "move to" location it stands there.
PEON Original Copy Copy
Events
Unit - A unit...
damn so close.... the first part work whether it be to right click the destructible or right click gold mine or move to point.... but it never goes past the first and I don't know why...
PEON Copy
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of...
ok but it still saves point as a point, is their a way around that?
EDIT:
I tried it any way the unit stands next to the gold mine or tree its still counted as a "move to" order
PEON Copy
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained...