Recent content by The Big S

  1. The Big S

    Tales of Athelor RPG

    Updated 1/19/2009. - Screenshots and videos now in the top thread, for those who don't wish to blindy "leap" into the game world without a little peak.
  2. The Big S

    Tales of Athelor RPG

    Hey there, Thank you very much for your first impressions on the game, you dirty cheater you! :P Just a couple of comments to your notes: - There are healer NPC's at every town; they are marked with runestones over their head, and they are in charge of binding your soul as well. They...
  3. The Big S

    Tales of Athelor RPG

    http://talesofathelor.freeforums.org Tales of Athelor is a Warcraft III RPG experience like none other. Why is this? The game is largely quest based - In fact, as of this writing, there are 52 fully dialogued, scripted quests, unique to each player, and of all different types, in the game...
  4. The Big S

    Is this normal?

    Would it be possible to combine your triggers (I'm sure there has to be some that do basically the same thing, unless you are making a huge RPG or something). Also, have you thought about JASS?
  5. The Big S

    Creating a 'counter'

    Yep. Just create a multi-board, like you said, with 2 rows and one column. To make the counter, make a new trigger: Events - A unit starts the effect of an ability Conditions - Ability being cast equal to YOUR ABILITY Actions - Set Counter = Counter + 1 - Multiboard - Set the text for (YOUR...
  6. The Big S

    ~ Unnamed RPG ~

    v1.7 is now released. Changelog - Loading characters is now correctly disabled after 5 minutes of game time. - Removed 90% of the chat-spam when loading a character. - Loading and repicking now removes all items on the map that belong to you, to prevent the passing of items to alternate...
  7. The Big S

    ~ Unnamed RPG ~

    v1.6 is now released. Changelog - Bloodpaw Gnolls will now correctly drop their loot instead of only swords. - The level 15 Shadowknight spell will now correctly be enabled. - "An Old Enemy" quest now correctly updates and completes. - Respawn time has been reduced from 20 seconds to 10...
  8. The Big S

    ~ Unnamed RPG ~

    I would recommend Neostorm's Password System. However, your request really belongs in the Map Help forum if you don't mind.
  9. The Big S

    ~ Unnamed RPG ~

    Not every ability is X Stat + Something, many are just based on stats. The shield Bash spell requires you to have a shield equipped, and it does check that. Without a shield, you are unable to use the ability.
  10. The Big S

    ~ Unnamed RPG ~

    Ahh alrighty :) Just wondering.
  11. The Big S

    ~ Unnamed RPG ~

    Hehe thanks, good idea on the hotkeys :) By the way, what is your In-Game-Name when you are playing Unnamed RPG...I've probably played with you before, I just don't recognize "Knights"
  12. The Big S

    ~ Unnamed RPG ~

    Thanks so much for the feedback Knight. I will attempt to give explanations for a few of these things, as there are a few of your "trouble spots" which already have a solve for them in game: Q. Minimap preview screen. A. I am going to have a custom Minimap preview screen and loading screen, but...
  13. The Big S

    ~ Unnamed RPG ~

    @ Jackal - Yes, the chat system was created 100% by me. However, there was a tutorial that I read that shows you how to take out regular chat. However, apart from taking out the chat, everything was created by me. @ Ninva - if I said the 15th, I apologize. The release date is this Friday, the...
  14. The Big S

    ~ Unnamed RPG ~

    Yes, that is exactly what the system does. My game focuses alot on realism. For instance, there are not just walls of trees forcing you to go a certain way, making the game's terrain into a big maze. Forests are full of open space to walk and explore in, etc. As for the chat system, here...
  15. The Big S

    ~ Unnamed RPG ~

    Well, those screenshots were taken a while back. There have been some improvements; won't say it's the best terrain ever, but it is decent now. As for the game interface, much of the text and such is completely revamped. I am really trying to hold off on a bunch of custom models, icons...
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