I have tried to do terrain for maps in the past, but it always ends up looking like crap. I have decided that I want to start on a new RPG, but would need help with the terrain. I don't know if anyone would be interested in this, but its worth a post to see if anyone would be.
Thanks,
Tonton302
with this trigger it lets me pick up both items and gives me the message but when I change the order triggering unit to stop to a drop the item being manipulated by triggering hero it wont let me pick the item up.
Unit - A unit Acquires an item
For each (Integer A) from 1 to 6, do...
what you do is go to world editor and open your map then up to the scenario tab and then map description and you use wc3 color codes before your map name. For example my maps name is |cffffcc00Destroyers of Hell RPG|r the |cffffcc00|r is a color code...
I have this trigger that works in a new map, but when I try to put it into my rpg it doesn't. I copy pasted the exact code and it just doesn't work. I looked through all of my other triggers and I don't see any contradictory triggers. If you want to see the map I will let you. Or if you have...
What do you mean make it bnet playable?
if you mean have it hosted just take the map from where you saved it then go into wc3 folder--> download --> and paste it in there. If thats not what you mean please clarify...
Oh one more question kind of related to this trigger. How would you make a trigger that moves the items from a hero to a bag?
Item Store
Events
Player - Player 1 (Red) types a chat message containing -s as A substring
Conditions
Actions
Set TempUnitGroup = (Units...
I'm making an rpg. The reason that I want the -d system is so that I can make it easy for people to get rid of items and not be able to give them to other people.
EDIT: Thanks WolfieeifloW I'll try this out to see if it works :)
EDIT 2: Tried that trigger but it didn't work.
i have a trigger that when you say -d(number of item in your inventory) it drops the item in that inventory slot, but my problem is that if you select an ally player you can also use this command and when i try to put conditions it doesn't work...
Heres the trigger when it works.
Actions...
What I want to do is make a trigger that gave a 5% exp boost for every player that is in the game. So it would be kind of like this. 1 player = 100%, 2 players = 105%, 3 players = 110%, and so on for about 9 or so players and decreases by 5% when a player leaves. If you can help me with a...