So I found how to change the cost and build time, but not the cap.
Carrier > Abilities > Carrier - Hangar > (None) - Info + > Ammo 01
There is a bunch of things that can be changed in there, including fields labeled Count and Count (Max), but they aren't really working perfectly.
So I've spent most of my time playing with the data editor, and it seems a lot more powerful, but way more complicated. For example, world editor had a clearly labeled attack area, but now I have to go to the Effects category to change the damage and the Weapons category to change the range...
lurker attack
Events
Time - Every 2.00 seconds of game time
Conditions
Actions
Game - Display to (All players) the text: 1
For each (Integer A) from 0 to 35, do (Actions)
Loop - Actions
If (All Conditions are True) then do...
Is it possible to make a multi-dimensional array?
I want to have 8 groups of 5, like this:
*****
*****
*****
etc.
The "make new variables" window just has a checkbox for "array" and a textbox for size.
That's one of the first things I did. I narrowed down the cause by undoing everything I changed. I'm using the default Mirror Image, no changes.
The only thing that changes is the hero level. A level 50 hero with level 50 stats and a level 10 hero with level 10 stats work with no problems...
I have a unit with Mirror Image, and whenever I use it the copy dies instantly. I have a trigger tied to the ability, but it even happens when I disable it.
By disabling various things and testing with other heroes, I have found a solution, though I'm confused what the problem is.
First...
Monster Spawn Sweep
Events
Time - Every 0.50 seconds of game time
Conditions
Actions
For each (Integer A) from 0 to NumSpawners, do (Actions)
Loop - Actions
Game - Display to (All players) the text: ((String((Integer A))) + ( - +...
I have 3 custom abilities based on Raise dead, the only differences are that one summons skeleton warriors, one summons mages, and one summons archers.
The buttons are aranged like this:
[ ][ ][ ][ ]
[ ][ ][ ][ ]
[M][W][A][ ]
no matter which one I click, the unit casts summom Mages...
Thanks, that first bit worked great.
For the second part, I had it in two triggers so I could skip the wait if I wanted, though it doesn't work either way....one or two.
I'm trying to make a map, where instead of gaining experience and leveling up to get skills like normal, you have to defeat certain bosses.
Whenever a player kills a boss, they get to choose 1 of the 5 skills their hero has, and then it adds a level to each skill already had. This way the...
How do I insert line breaks into the tooltip? 'enter' is the hotkey to apply the new text, and spamming spaces with trial and error is not practical.
I want it to look like this:
more specifically
On a related note, if there is code that can be put in the text* to line break, there is...