Recent content by Vroomfondel

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    Hard to edit basic unit attributes

    That did it, thanks.
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    Hard to edit basic unit attributes

    So I found how to change the cost and build time, but not the cap. Carrier > Abilities > Carrier - Hangar > (None) - Info + > Ammo 01 There is a bunch of things that can be changed in there, including fields labeled Count and Count (Max), but they aren't really working perfectly.
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    Hard to edit basic unit attributes

    So I've spent most of my time playing with the data editor, and it seems a lot more powerful, but way more complicated. For example, world editor had a clearly labeled attack area, but now I have to go to the Effects category to change the damage and the Weapons category to change the range...
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    Dummy caster targeting dead units

    lurker attack Events Time - Every 2.00 seconds of game time Conditions Actions Game - Display to (All players) the text: 1 For each (Integer A) from 0 to 35, do (Actions) Loop - Actions If (All Conditions are True) then do...
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    Two dimensional array?

    That makes sense, thank you
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    Two dimensional array?

    Is it possible to make a multi-dimensional array? I want to have 8 groups of 5, like this: ***** ***** ***** etc. The "make new variables" window just has a checkbox for "array" and a textbox for size.
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    Mirror Image copy dying

    That's one of the first things I did. I narrowed down the cause by undoing everything I changed. I'm using the default Mirror Image, no changes. The only thing that changes is the hero level. A level 50 hero with level 50 stats and a level 10 hero with level 10 stats work with no problems...
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    Mirror Image copy dying

    I have a unit with Mirror Image, and whenever I use it the copy dies instantly. I have a trigger tied to the ability, but it even happens when I disable it. By disabling various things and testing with other heroes, I have found a solution, though I'm confused what the problem is. First...
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    Auto-Ability

    the offset 200 is so the dummy caster targets in front of your hero, if you target the same point, weird things can happen.
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    Spawning creeps at intervals

    Monster Spawn Sweep Events Time - Every 0.50 seconds of game time Conditions Actions For each (Integer A) from 0 to NumSpawners, do (Actions) Loop - Actions Game - Display to (All players) the text: ((String((Integer A))) + ( - +...
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    Multiple Feral Spirits and Raise Deads

    I have 3 custom abilities based on Raise dead, the only differences are that one summons skeleton warriors, one summons mages, and one summons archers. The buttons are aranged like this: [ ][ ][ ][ ] [ ][ ][ ][ ] [M][W][A][ ] no matter which one I click, the unit casts summom Mages...
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    Increment hero skills without leveling up

    Thanks, that first bit worked great. For the second part, I had it in two triggers so I could skip the wait if I wanted, though it doesn't work either way....one or two.
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    Increment hero skills without leveling up

    I'm trying to make a map, where instead of gaining experience and leveling up to get skills like normal, you have to defeat certain bosses. Whenever a player kills a boss, they get to choose 1 of the 5 skills their hero has, and then it adds a level to each skill already had. This way the...
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    Text - Tooltip - Extended /line break

    Perfect, Thank you. I can't believe I didn't think to do that.
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    Text - Tooltip - Extended /line break

    How do I insert line breaks into the tooltip? 'enter' is the hotkey to apply the new text, and spamming spaces with trial and error is not practical. I want it to look like this: more specifically On a related note, if there is code that can be put in the text* to line break, there is...
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