Recent content by wonderpriest

  1. W

    2 Questions

    1. If you turn off a trigger, it will run until the end of it's actions, so you need to use it along with "Skip Remaining Actions". 2. You need to use JASS natives to play any animation that is "special". To do this, you would need to use custom script and write in Custom Script: call...
  2. W

    My Help me with Jass Thread

    It is an "event".
  3. W

    Pros/Cons of Collision Trigger/Immoltation (Maze)

    Well, I wasn't trying to say either way is better, because I have never made a maze. I was just trying to get accross that while abilites may be a better choice for many things, they aren't magic and they do have coding behind them, so coding your own abilites can work the same way, and...
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    Game Crew

    I would say sign me up for C++, but I'd be biting off more than I could chew since I'm not grand master godly and couldn't do the whole thing myself. Plus it would mean I would have to forsake my other projects :o Good luck though, and remember to start simple and get something working...
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    AI Help

    I always wondered...can you run an AI script for a user controlled player and have the computer handle your units? (I don't mean making an AI with triggers, because you can obviously do that)
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    Tutorial: Basics Of Regions

    Why so many tutorials? Some of them are nice, but a Regions tutorial...seriously? I was playing with regions and making triggers with them within a few minutes of opening WE for the first time :P. Should be more like a "Palette Tutorial" that incorporates everything (cameras, regions...
  7. W

    Complex Sliding

    I like it, but maybe you should have named it differently. I'm glad more things are using math lately. Looking forward to see the finish. Just a few little tiny things you could change: function RadiusOf takes real x, real y returns real return SquareRoot(Pow(x, 2) + Pow(y, 2))...
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    Pros/Cons of Collision Trigger/Immoltation (Maze)

    You're kidding me right? What I am getting is that you think abilities just magically happen by themselves. Triggers use code, those abilites use code, you just don't see it. Therefore, triggers can easily become just as acurate or more because you can edit the code directly (not saying Jass...
  9. W

    JASS Spell Help

    Why are you still using globals and BJs? To avoid them is kinda the point to JASS... Also, set udg_FB_Distance = R2I(2.35) R2I rounds down meaning you are getting "2" for this, so yeah just thought you should know.
  10. W

    How to: Use Trackables

    That's pretty much the whole reason I wrote the tutorial, to bring this to attention, like I said. Thanks for the reply :)
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    Mathematics - Functions

    Wazat, I love math, it can get you alot of places, you really can't write a script without it. I'm just saying I didn't expect for people to be more enthusiastic about math than some neat mouse detection :D And no I don't think I will link here, that's kind of rude, but if you want the link I...
  12. W

    how to make items stack

    Search for it. It's a popular topic and there must be a million threads with answers.
  13. W

    Units' speed question

    I think it is pixels/second.
  14. W

    How to do this? (hard)

    Use terrain type comparison to see if the casting unit is on water. If not, then do something to make it stop, like order it to stop, remove and add the ability fast, etc. You might also want to send an error message to the player saying that he can't cast on land.
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    Mathematics - Functions

    Nice, but tedious to read since there are no breakups, it just goes on and on. Try bolding a few words here and there, adding a line break, you know... Also, I didn't look at the whole thing, but I didn't see a section on how to avoid using slow math functions in triggers too much, or how to...
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