I decided to pick up an old project me and Jokker made a while back, named Havoc.
The map is a King of the Hill style of game, where you capture controll points to gain points over time.
- Originally the map was set in a Terran city with cars driving in circles killing units walking in front of...
Depending on what you are using, you'll some times have to be online. For instance, you need to login to battlenet to use the Warcraft 3 data assets.
Did you try it and fail?
I'm currently in the process of recreating Enfo's team survival. And I have up untill now been using purely Sc2 dependencies and sticking to the Sc2 universe. I now have a bit of a dilemma as I have a few ideas for heroes which fits into the gameplay, but I'm not sure if it would ruin the theme...
I've retracted to become quite the lurker as I'm waiting for LotV before I wanna return to modding. I choose to believe that this is the case with a few other people here.
Dependencies: I have not worked with custom dependencies, and honestly I can not really see the benefit of doing so?
So...
Haven't tested out the data approach you're suggesting, but I like to also be able to display in my tooltips that the ability deals 100 impact damage and 50 damage every second, so I might stick with my current method, nice idea with the damage response though :)
Well, yea that would work if it was a flat increase; increase all spell damage by 10%. As an example, I want a unit with an ability that deals 20% spell power on impact and then 5% spell power every second for 5 seconds.
As far as I know, this can't be done with your approach, the way I'm doing...
I am considering returning to SC2 map making, and by doing that, I am thinking about picking up a project, which was recreating a once popular Wc3 map, named Enfo's Team Survival, but making it with my own ideas.
The concept of the map, is that there are two lanes which will spawn units in...
I was considering picking up a map I once worked on, which included hero units with upgradeable abilities, which also dealt damage acording to the items the unit had.
The way it worked was that the ability deals 100 damage + 0.1*Strength. I made an attribute behavior (not sure it's the right...
It might be that, when you dublicated it, it somehow set the effect to something unknown, making it not work. Anyway glad you made it work :) I did not have the editor installed so I had to tap from my memory ;)
I assume you want to destroy the unit and get back the resources spend. What you should do, is to use a trigger that activates when the spell is finished casting, giving the mineral and vespene gas cost of unit type of triggering unit to the owner.
The spell should be a no target spell (forgot...
If you seek help for Warcraft 3, you should use the World Editor Help subforum :) http://www.thehelper.net/forums/world-editor-help.58/
This is for Starcraft 2 :)
Well, I'm lurking from time to time, and I am considering returning to the sc2 modding scene, but I'm very busy with both a full time education and a job in the weekends. Combine that with a very active social life, then there's not much time left for doing stuff like this.
I havent even had...