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  1. Pyromancer3d

    Unit - Life Trigger

    I'm trying to set up a trigger using 50% of a units life as a condition to happen. Right now I have this: Event: Unit - A unit owned by Player 10 (Light Blue) Is attacked Conditions: (Unit-type of (Attacking unit)) Equal to Exposed Outlet - E8 Actions: Set LIFE =...
  2. Pyromancer3d

    Lightning effect?

    I'm going through and modifying attacks, and I can't seem to find how to get the actual "Lightning" graphic for when it attacks, all I get is the spark on the target from the attack, and nothing in between. I checked around, and I'm guessing I'm just overlooking something, or I'm really that...
  3. Pyromancer3d

    Too late to use scripting?

    I was wondering, in the map I'm creating now, I already have units moving from region to region, and using "random points in region" and "center of region" triggers. I was wondering if it would be too much work to re-script those to avoid memory leaks in the map? and if not, how I would go...
  4. Pyromancer3d

    Unwanted Art Effects on Unit

    In my map, every unit works fine and as supposed to (as an undead worker, so to summon and walk away from buildings). Except, for one unit, where the only thing different is the icon and model file (wisp). The other models being used that were created using the same base unit are a doom...
  5. Pyromancer3d

    Trouble with anti-attacking scripts

    I'm creating a new "Wars" type Tower defense, and I'm having troubles in sending units away once they attack a player. I'm using the following scripts. Event Unit - A unit owned by Player 1 (Red) Is attacked Condition (Owner of (Triggering unit)) Equal to Player 7 (Green) Actions...
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