I'm trying to set up a trigger using 50% of a units life as a condition to happen.
Right now I have this:
Event:
Unit - A unit owned by Player 10 (Light Blue) Is attacked
Conditions:
(Unit-type of (Attacking unit)) Equal to Exposed Outlet - E8
Actions:
Set LIFE =...
I'm going through and modifying attacks, and I can't seem to find how to get the actual "Lightning" graphic for when it attacks, all I get is the spark on the target from the attack, and nothing in between. I checked around, and I'm guessing I'm just overlooking something, or I'm really that...
I was wondering, in the map I'm creating now, I already have units moving from region to region, and using "random points in region" and "center of region" triggers. I was wondering if it would be too much work to re-script those to avoid memory leaks in the map? and if not, how I would go...
In my map, every unit works fine and as supposed to (as an undead worker, so to summon and walk away from buildings).
Except, for one unit, where the only thing different is the icon and model file (wisp). The other models being used that were created using the same base unit are a doom...
I'm creating a new "Wars" type Tower defense, and I'm having troubles in sending units away once they attack a player.
I'm using the following scripts.
Event
Unit - A unit owned by Player 1 (Red) Is attacked
Condition
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions...