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    Making sure an Offset point is in playable region

    Hi guys, I have a skill with creates a plane , orders it to move from point A to point B. Point A is the point of casting of an ability , while Point B is offset from another point of another ability (Basically im marking out the ends of a line for the plane to fly along) However...
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    Models and Gun attachments are off ( any solution?)

    So i have like 3 models of units i want to use but the attachment points are not proper for gun usage (unlike the konstrukt marine model). Are there any solutions to help me with this??? I really want to use these models. Isit possible to "rotate" attachment points. I have gmax...
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    Moving Region Problem

    SOLVED you can close this
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    Duplication of unit(prob due to trigger) BUG?

    Double Running of trigger (URGENT help) BUG? Hello , i have this set of triggers i made for an airstrike. It basically creates 3 planes and orders them to the point of casting. When it comes to the trigger to get the planes to circle the zone , somehow it duplicates each plane , so 6 planes...
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    Unit Range Relations *Must See*

    Ok here it is. Units have acquisition range and range. ========================================================= The Problem I have a problem where i want to give a unit and item to increase its range and of course damage. The problem is , i dont there there is such an ability to do that...
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    Realistic Missing Of Siege Units

    How do i make siege units have a chance for their attacks to stray off , it does happen seldomly in normal games , but i just wanan increase it. Ive seen games where if u get a item it increases ur damage and watever BUT also makes the unit miss more often , how do i do that ( wad ability to...
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    Plant Growing System

    Anybody noes of a plant growing system Ok 1st: Plants can only grow in a selected region ( marked by the terrian type of "crops" and each place where crops can grow has its own region. 2nd: Plants are units and when the plants are left alone , they can reproduce if they are in the...
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    Item Stacking (Requires Ability)

    Im currently working on a map and i want to know how 2 stack items. Ive used an item stacking script before but i dont know how 2 edit it so that it would work for this map Lets say i have 2 different units Unit A: Picks up items but they cannot stack Unit B: Picks up items but they...
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    Make Unit face angle

    I somehow cant make a unit face the angle i want. this is the trigger i dont know where it doesnt work Spiked Barricades Events Unit - A unit Begins casting an ability Conditions Actions If (All Conditions are True) then do (Then Actions) else do (Else...
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    Ballista Knockback

    Can anyone show me how 2 make a trigger , when a unit is attacked by the ballista , it is knockedback slightly(like a soldier distance away) The thing is many units can be hit in one shot , but its not a problem that i see I want the trigger to work for multiple ballistas that are in use...
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    Defense Aura given by obstacle

    Ima making a map where there are obstacles which give a higher defense for protection when they are near it. However , i do not know which should i do 1.Use a computer that allies the player then gives aura 2.use neutral passive to give that aura The thing is that i want both sides to be...
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    WW2 Map: Modeller needed

    I am working on a ww2 map. basically its probably gonna be one map out of a few... like a series (like scenarios) Currently i need a modeller who can help me make a couple of simple models ( objects ) and maybe just some simple ww2 soldiers. Anyone who can help with objects or soldiers plz...
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    Trigger help ( may need JASS)

    I want to give a unit defense when he is behind an doodad/neutral building the trigger make sures ( using angles) that the attacker facing the attacked unit has a "wall" inbetween them and the wall has to be atleast 300 range away from attacked unit. The way i see it , there could be two...
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    Deal percentage of Attacking unit's damage

    i want to ask if part of the following trigger below is not leaking. The red words is an option that im not so sure about. All i wanna do is make the backstabbing unit deal a percentage of his attack.If there is a better way to this plz show. Backstab Events Unit - A unit Is...
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    Item that starts a timer

    i want to make an item that gives 100 gold every 2 mins. I want it to start a timer ( which i have and know how 2 do) However , the problem is that i want to start a timer for 1 person ( lets say there are 12 ppl in the game) 1st , the trigger for starting the timer Zombie income item...
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    Triggering help: Moving and killing

    i am current trying to make a trigger for where a unit uses a skill and in 5 seconds , 10 missles come out to hit the targeted area. Base skill= cluster rockets The rockets are produced by trigger , not the skill missle Events Unit - A unit Begins casting an ability...
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    Attaching muzzle fire effects

    I want to attach a "muzzle fire" effect on a unit which has a gun when he fires it. Many people say to attach it with the dark orb skill where a purple orb rotates around the weapon. If i were to do this: Event-Unit is attacked Condtion- Attacking Unit is equal to Rifleman Action-(Add...
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    Attachment problems....

    Ive attached daggers and hammers to units when they pick up items before but im having a problem with Konstruckts marine As many of you know , the gun model would be on the right hand and the left hand holding the barrel... i tried putting the gun on the right hand ( with the target point...
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    Shaking/Swaying camera

    My friend said that if i made a trigger like this: Stun gun Events Unit - A unit Begins casting an ability Conditions And - All (Conditions) are true Conditions ((Target unit of ability being cast) is A Hero) Equal to True...
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    Phoenix fire(cannot kill???)

    Ive tried to make a ability based on the skill , phoenix fire. When a unit had 1 hp... the phoenix fire kept firing but the unit didnt die...maybe because i set the only damage into the stats : damage per second. Can anyone show me the proper way to make a phoenix fire that can kill units...
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