Hi guys,
I have a skill with creates a plane , orders it to move from point A to point B.
Point A is the point of casting of an ability , while Point B is offset from another point of another ability
(Basically im marking out the ends of a line for the plane to fly along)
However...
So i have like 3 models of units i want to use but the attachment points are not proper for gun usage (unlike the konstrukt marine model).
Are there any solutions to help me with this??? I really want to use these models.
Isit possible to "rotate" attachment points.
I have gmax...
Double Running of trigger (URGENT help) BUG?
Hello , i have this set of triggers i made for an airstrike. It basically creates 3 planes and orders them to the point of casting.
When it comes to the trigger to get the planes to circle the zone , somehow it duplicates each plane , so 6 planes...
Ok here it is.
Units have acquisition range and range.
=========================================================
The Problem
I have a problem where i want to give a unit and item to increase its range and of course damage.
The problem is , i dont there there is such an ability to do that...
How do i make siege units have a chance for their attacks to stray off , it does happen seldomly in normal games , but i just wanan increase it.
Ive seen games where if u get a item it increases ur damage and watever BUT also makes the unit miss more often , how do i do that ( wad ability to...
Anybody noes of a plant growing system
Ok 1st: Plants can only grow in a selected region ( marked by the terrian type of "crops" and each place where crops can grow has its own region.
2nd: Plants are units and when the plants are left alone , they can reproduce if they are in the...
Im currently working on a map and i want to know how 2 stack items.
Ive used an item stacking script before but i dont know how 2 edit it so that it would work for this map
Lets say i have 2 different units
Unit A: Picks up items but they cannot stack
Unit B: Picks up items but they...
I somehow cant make a unit face the angle i want.
this is the trigger
i dont know where it doesnt work
Spiked Barricades
Events
Unit - A unit Begins casting an ability
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else...
Can anyone show me how 2 make a trigger , when a unit is attacked by the ballista , it is knockedback slightly(like a soldier distance away)
The thing is many units can be hit in one shot , but its not a problem that i see
I want the trigger to work for multiple ballistas that are in use...
Ima making a map where there are obstacles which give a higher defense for protection when they are near it.
However , i do not know which should i do
1.Use a computer that allies the player then gives aura
2.use neutral passive to give that aura
The thing is that i want both sides to be...
I am working on a ww2 map. basically its probably gonna be one map out of a few... like a series (like scenarios) Currently i need a modeller who can help me make a couple of simple models ( objects ) and maybe just some simple ww2 soldiers.
Anyone who can help with objects or soldiers plz...
I want to give a unit defense when he is behind an doodad/neutral building
the trigger make sures ( using angles) that the attacker facing the attacked unit has a "wall" inbetween them and the wall has to be atleast 300 range away from attacked unit.
The way i see it , there could be two...
i want to ask if part of the following trigger below is not leaking. The red words is an option that im not so sure about. All i wanna do is make the backstabbing unit deal a percentage of his attack.If there is a better way to this plz show.
Backstab
Events
Unit - A unit Is...
i want to make an item that gives 100 gold every 2 mins.
I want it to start a timer ( which i have and know how 2 do)
However , the problem is that i want to start a timer for 1 person ( lets say there are 12 ppl in the game)
1st , the trigger for starting the timer
Zombie income item...
i am current trying to make a trigger for where a unit uses a skill and in 5 seconds , 10 missles come out to hit the targeted area.
Base skill= cluster rockets
The rockets are produced by trigger , not the skill
missle
Events
Unit - A unit Begins casting an ability...
I want to attach a "muzzle fire" effect on a unit which has a gun when he fires it.
Many people say to attach it with the dark orb skill where a purple orb rotates around the weapon.
If i were to do this:
Event-Unit is attacked
Condtion- Attacking Unit is equal to Rifleman
Action-(Add...
Ive attached daggers and hammers to units when they pick up items before but im having a problem with Konstruckts marine
As many of you know , the gun model would be on the right hand and the left hand holding the barrel...
i tried putting the gun on the right hand ( with the target point...
My friend said that if i made a trigger like this:
Stun gun
Events
Unit - A unit Begins casting an ability
Conditions
And - All (Conditions) are true
Conditions
((Target unit of ability being cast) is A Hero) Equal to True...
Ive tried to make a ability based on the skill , phoenix fire.
When a unit had 1 hp... the phoenix fire kept firing but the unit didnt die...maybe because i set the only damage into the stats : damage per second.
Can anyone show me the proper way to make a phoenix fire that can kill units...