My money's on Tyrael... At least I hope so. He's been my personal favorite all throughout. And if you really think about it, following the Judeo-Christian mythology (from which Diablo, Baal, and Mephisto all arise) then it is just a logical next step to add a fallen angel (ala Lucifer). And we...
on the issue of whether or not they're helping, I agree with TH
Geeks = Technologically inclined intellectuals
and the technologically inclined are a force to be reckoned with in this day and age.
So what scientology has is some of the greatest lay-thinkers in the world, who know HOW to...
I'm not sure on the exact technical reasons WHY, but just know that map init doesn't work for a lot of things, I usually do elapsed time is .01 to be safe
ah, ok you are looking for one of the Art - Projectile Launch values
I'm pretty sure it is the Y value, but not entirely sure
I think that will work
If not, and no one else gives you any sugestions, and you wanted to lower his flying height, that is under movement on the object editor
are the units neutral hostile?
If not then you need to do this
Bounty ON
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Player - Turn Gives bounty...
#1: I think that has to do with the caster attack point and backswing point. It would help to know what model you are using, but mess around with those values
#2: Actually, I don't know myself, I've been looking for it as well. They have one, but you need to add it as an ability, and you need...
sorry about the double-post, but I wanted to bring this to Ace's Attention assuming he is still on
So I redid the init code, and it works, becuause I came up with a debug test that makes it work
The drop code still doesn't work, however, asn I can't figure out why
here is the redone...
Ah I think I need to do an integer loop
What I was trying to do was make it so that say a level 100 creep could drop a level 9 item or below
or... say a level 50 creep would drop a level 4 item or below
but I only want it to drop items I pick
Okay, so I was being lazy, and wanted to create a tiered item drop system, but didn't want to enter in every single little item manually, and I don't know how to use JASS
So, I cooked up an initialization that works something like a preloader, and I was wondering if it will work, before I go...
ah, use a phoenix fire ability that can only target units of a certain unused classification.
Then when the ability is used, just add that classification to the target unit
also, you should know that "random" is a loosly applied term when it comes to blizzard
often times, when given a 'random' location or unit to attack, the code will pick the same one over and over
What type of partier are you?
Your Result: The rock-star party animal
You like to get trashed, mostly on domestic beer and mix them with shots of Jaeger till you end up screaming lyrics at the top of your lungs while playing air-guitar to the music. You like the cheap and seedy bars...