actually, the slow and dps comes from Shadow Strike, i haven't check for the speed bonus yet, but for dispelling the Battle Hunger, just do the usual : Unit Dies or something, remove Battle Hunger buff from killing unit, blabla (is there such function?)
Spirit of Heroes
Description
Spirit of Heroes is a PvE game, much like a hero defense/survival where teamplay is highly focused to cover up each other's weaknesses. As a hero defense/survival game, this map gives off a wave of creeps at intervals in which players must defend the main Town...
i have no idea how to fix the fury swipes, never tried it, but for the enrage part with bonus damage, afaik icefrog uses a library that adds a lot of item bonus damage depending on ursa's hp when enraged activated
but your trigger works enough if you just want to add 'basic function' of enrage
^lol, though i'm not sure what RedOrb is asking, maybe these help
1. as Happy said (lol)
2. for some reason, if the ability is hardcoded into the unit in original WC3, it sometimes tries to cast it, but not sure if there is any condition for that
^nah i understand MUI, hashtable and stuff, just have no idea how JASS syntax and rules works, figured it out already, i suppose if there is nothing to say, don't say anything then
^no MoveUnitXY is like when a GUI trigger is converted to a custom text and has something like gg_untitled_trigger001 on the very bottom of the custom script, i see it only add event and condition, but that function itself doesn't has event
and about the DestroyTrigger() does that meant in GUI...
so let's say i have an integer that will randomly generates #, but i want it went generated, has the value which are the multiplication of 5 (e.g 5/10/15/20/25 etc), but i'm stuck on making the formula, can anyone help me?
edited : i mean the steps are like these :
1. random value generated...
^well he is using 4-5 variables to store up to 1200 array size for every damage taken, seems quite a legit test to me
btw i'm not sure but i think the problem is not every 1 sec, the problem is whenever it starts the loop since the size is too big, it can also be every 20 seconds etc, but it...
yea it seems like it is not recommended to have too much array size i just test this simple trigger and it lags like hell
Untitled Trigger 001
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to 8192, do (Actions)...
iirc this leaks
Destructible - Create a Ice Block spell at (test_loc offset by 300.00 towards ddegree degrees) facing ddegree with scale 1.00 and variation
the point with polar offset should've been set into test_loc too
about the remove test_loc, i'm not sure, but since it is local it can...