Hey Artificial is I had a singleton object which controlled the states of the app is this how I should send control back to the SceneManager in java using the intent method?
Intent i = new Intent();
SceneManager m_SceneManager = SceneManager.GetSceneManager()...
This looks pretty interesting =D, however I think you should change how the dialogue is displayed. I only noticed that I could close dialogue when he said "close this dialogue by clicking close". Maybe you can follow the Pokemon style of dialogue, when the pc interacts with an npc the pc has its...
PS: I get this from programming using Ogre in C++ Visual Studio 08 where my group used SceneManagers to control which scene to display at different parts of the game. Here when the scene ends we just make the scene destroy its elements and call a function to return control to the scene manager...
Hi guys I need some help with Java (Specifically to develop a game on Android using Eclipse).
I have read up on a method/class/action/thingy called Intent however I understood very little of what I read (I am not very familiar with Java in general, let alone mobile games programming). How do I...
If its possible change the base spell to something like blizzard or cone of fire. Those AoE spells usually fire off even when targeting areas in the fog.
Name: Royale Guard
Type: Active, Instant, Defensive
Targets: Enemy
Description: You can instantly counter any unit that attacks you for a brief moment. Works against spells as well but your hero will still suffer any effects from the spell. Has a cooldown of 1.0 seconds on all levels. The caster...
Name: Flourish
Type: Active, Damage, AoE
Targets: Point or Unit, Enemies, Non-Spell Immune
Description: Summons swords made of pure volatile and impale them onto a point/unit dealing minor damage. The sword will stick onto the point/unit and explode dealing damage to a small AoE after a few...
Have you checked out this for a hero revival system? http://world-editor-tutorials.thehelper.net/revive.php
Have you checked out this for a multiboard system? http://world-editor-tutorials.thehelper.net/multiboard.php
There is no sort algorithm in that tutorial but it is actually pretty easy...
Hi guys, I am wondering if any of you have any WC3 memory usage detection software to detect memory leaks at specific locations of memory for WC3, similar to VerySleepy for C language profiler.
Currently I have a map with about 100+ triggers but I am concerned that certain triggers are causing...
For the mana per attack spell try using an autocast attack modifying ability such as "Searing Arrows" as for the projectile models just change the Missle Art field for the spell itself.
As for the second spell you need a trigger to fire off either one of the other spells.
Take this for example...
How about a spell like this to replace your counter?
Name: Royal Guard
Type: Active Counter Spell
Description: Reflects all damage for a small duration (0.4s+0.1s*level) and knocks back enemy units. The hero is immoblized during the duration of this spell.
And this to add a combo to it.
Name...
Change casting time to at least 1 second, for shadow strike casting time is the occurance of the damage I think. I had a similar problem when using shadow strike as well. With 0.00 casting time, its gonna lag your game whenever you cast that spell.
Will (finished casting an ability) be called if my caster unit gets stunned? How do I track which summoned unit belongs to which caster unit? If you got an example GUI MUI spell can I have a look at it? XD
What I mean is I cant summon more then 1 unit using the tornado base spell cause there is no data field for it. I only want the summoning to be done at the start of the spell and the channeling is to make sure they stay in the game.
Hey guys I need help making my spell. Currently I want to make a spell where the caster has to channel a spell in order to keep the summoned units in the game. If the hero is stunned while channeling the summons would get dispelled.
The summoned units are summoned near the caster and will...
Hi guys I am currently trying to make a flame strike spell that spirals outwards when cast. I have managed to make it but everytime I cast the spell it seems to 1: Lag like mad. 2: Crash after casting the spell a few times (Memory could not be written error).
I think it might be a memory leak...