The best way I could think of is to set the ownership to another player, and add a dummy ability with 12 levels to identify the real owner.
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or I have another way, but it's quite complicated and sometimes the players can trick it if they're swift enough
Add a passive...
Special Effects has some weakness,
try to create a dummy unit using Custom Unit based on:
Undead Special - Locust.
Change the model to Human Flag.
Change the attacks enabled to none.
Change the shadow to none/normal.
Change the movement speed to max.
And later on use
Unit - Create Unit...
Thanks for the feedback! :D
I separate those triggers so the newbies and beginners would really enjoy reading those GUI stuffs.
And so they can easily be corrected. (Am I not right?)
But nevertheless. I made them separated as for spell packs. So you can collect and use the spells one by...
One Uploaded.
However all of them are "motion skills"
So, you know. Screenshots never do the magic for them.
Updated at each abilities' sector with spoiler tags.
Enjoy.
Actually this Hero was submitted to a contest.
But the contest has already died since a long time ago.
So I think it's OK just to make use of these spells by posting it here, I'll revoke my contest entry (if necessary).
Well, hope they can be of use sometimes.
by the way... the name "Escortez...
First Question:
If you want it +green, do it by Adding a custom Item ability: Item Armor Bonus (+1),
set the Item Ability to False, set the armor bonus to what you want, and then give it to your unit.
Or using the Trigger Action:
Unit - Add Item Armor Bonus (+1) to The unit (yeah, the edited...
Check this out:
Trigger
Events
Time - Every 0.30 seconds of game time
Conditions
Actions
Set UG = (Units in (Playable map area))
Unit Group - Pick every unit in UG and do (Actions)
Loop - Actions
Set Point = (Position of (Picked...
*You can have 2 versions of this ability, the first one stuns and slows at the same time, but the slow has a longer duration. The second stuns and then slows after the stun is done.
Just make an ability "Stun" that stuns,
and "Slow" that slows, base it from human sorceress or shadow strike or...
Languages themselves are just there because humans exist.
However, English is yet the most globally distributed language in the world.
I still wonder why it could be a subject in my school, and how it could get a significant place in my school report.
We are just told that English is...
You might want to see some 'sliding abilities', you can have greater bash and some more on the Spells Section. Just search them.
But then DotA's force staff doesn't stop the moving unit from channeling, so it uses JASS scripts:
...
Custom script: call SetUnitX(udg_Unit...
About 'detecting attacks', you might want to see this nearby thread,
http://www.thehelper.net/forums/showthread.php?t=139218
But then, as you can see, all systems of 'detecting attacks' have its pros and cons.
I usually use the same method as Sooda has mentioned. But then, it will include any...
I agree for that it would not be a reliable way.
But then it would be a 'buff placer'. Anyway if that's what SpaceBar wants, Then he could get a new trigger:
Add a buff placer / orb effect ability that gives the 'DecreaseArmor' buff.
Decrease
Events
Time - Every 0.30 seconds of...
Make a new ability from the item ability: Item Armor Bonus (+1) to some levels, and set them to -1, -2, -3, etc. until you think it's enough.
Name it "Decrease"
Then add a trigger:
Decrease
Events
Conditions
(Current order of (Damage source)) Equal to (Order(attack))
[Your...
Don't ask where I should go.
I don't even know where to stand.
Nobody doubts what I can do,
but that's after I've excluded myself.
What can I do?
Death smiles to me, so does life,
though it's just a misunderstanding.
If I could find a reason,
why should I ever stop?
And while I've lost my...
Sorry, I was away for 3 or so days.
Why can't you?
Your problems' are
1.Tracking player
2.Tracking ability used
For now;
Array[1010] means player 10, ability 10
Array[110] means player 1, ability 10
You mistook the concepts, you cannot add just "01".
See my code:
If -...
My suggestions; use a dummy unit to add another buff when the unit goes windwalking.
change the condition to 'that buff' instead of walk of shadows.
and, remove 'that buff' right before you say 'yep' or 'nop'.
Arrays may have 4 digits...
Array 1 digit 2d is just the same as Array 2 digit 1d.
Array[1][1] and Array[11]
But, you'll have to do some maths using mod and div.
For example;
Array[1][1]
Array[11]
11/10 = 1
11 mod 10 = 1
There you've got array 1 and array 2
Array[12][16]
Array[1216]...