hmm well here is my new code
tigger 1
Events
Unit - A unit owned by Player 1 (Red) Acquires an item
Unit - A unit owned by Player 2 (Blue) Acquires an item
Unit - A unit owned by Player 3 (Teal) Acquires an item
Unit - A unit owned by Player 4 (Purple) Acquires an item...
hmm well here is my new code
tigger 1
Events
Unit - A unit owned by Player 1 (Red) Acquires an item
Unit - A unit owned by Player 2 (Blue) Acquires an item
Unit - A unit owned by Player 3 (Teal) Acquires an item
Unit - A unit owned by Player 4 (Purple) Acquires an item...
hmm well here is my new code
tigger 1
Events
Unit - A unit owned by Player 1 (Red) Acquires an item
Unit - A unit owned by Player 2 (Blue) Acquires an item
Unit - A unit owned by Player 3 (Teal) Acquires an item
Unit - A unit owned by Player 4 (Purple) Acquires an item...
Im doing something like this
:banghead::banghead::banghead:Im doing something like this just a little different... I want the quest to only activate for one person... im making an ORPG and i already got the save and load triggers working so it would really suck to stop it at this point...
umm well it says i get this compile error when i click test map
Line 540: Expected a name
here is line 540...
call UnitAddItemByIdSwapped( udg_SaveLoadItemsStored[SaveLoadMultiple], udg_SaveLoadPlayerHeroSingle[GetConvertedPlayerId(GetTriggerPlayer())] )
Thanks for this tut though
EDIT...