How can i make a when you get something from Tavern,every else just to disappear or are not eligible and another thing how can i make when you choose for example (Hero) from tavern and it is teleport him to a one place,the camera follows him ? or just go where is the (Hero) ?
But how to get rid of variables cuz how to say to the game to use a Barracks ? Because i made a Order (Barracks) to trained a Footman,how in other way to do it ?
Hi all
I got now a little problem (i guess,and hope)
so,i've made a trigger that auto-train the footman,but then i make a upgrade which upgrades this structure to another like (Footman Barracks to Footman Auditorium) but when upgrade is finished,the unit don't auto-train :( i tried to make a...
I mean the passive like Critical Strike,because when they are not like Critical Strike,the AI don't use them like when playing a player and presses for example Chain Lighting.
I try this :
But it doing it all the time,everytime when attacks it casts the spell :( and i want like a 3-4 normal attacks and 1 cast attack :? can i do this ?
Hi all
I got a question about magics,how can i make them all passive because i want AI to do the magics and when they are not passive AI don't use them :( how can i do this ?
Yes,thanks a lot man,now it works just fine :) Thanks for good definition,but now how can i do a end of game (like when all 30 waves over,it says "Defeat" to player which have less lives from other(s) ) ?