I have several (~170) destructible gates that I've placed into a hashtable under a set of parent ids that group them, and I want to be able to open these gates through one of two solutions, depending on which will be easier and use less resources (I'd prefer not to have a bunch of if-statements...
I know I can use an integer for this, but I'm not quite sure how to make it work. I'm trying to set a player's gold to negative. And to check every .50 seconds that if they have any money, take it from them and apply it to the negative integer amount.
I've tried all sorts of things and can't...
I am allowing players to create units in different regions using an item and I set a Generic expiration timer to 60 seconds for that unit, and for that 60 seconds I want to generate a Real value of +0.05(RealAdd) and add it to another Real value variable (RealTotal) every 1 second, but I want to...
Is there an easy way to store relational data and access it with dialogs?
For example, say I wanted to store a list of cars:
Is this possible?
It seems difficult to try and pull this off with buttons and dialogs if the data changes, and it seems there is no way to pass the information...
I keep getting this error (see attached file) while playing my map, and I can't figure out what exactly is happening. I've got so many triggers it would take weeks to disable one at a time and play for an hour or so (which is usually how long it takes before it occurs) to figure out if it is a...
So I've created a multiboard, and I have a dialog that has two buttons that increase and decrease a value and display that value in the dialog.
If the value starts at 0, and I go to increase it to 90 by clicking the button 90 times before I can get to 30, it causes my multiboard to disappear...
How difficult is it to make something like the Tides of Blood Hero Selection screen found here?:
http://www.youtube.com/watch?v=q5uiUOSIvOk
I know it had to obviously be made with JASS, but it would be nice to know how it works.
Thanks in advance for any help!