Thanks Dave, and yeah, I didn't know about the concept of missing actual Model assets from the campaigns when their dependencies weren't loaded either. But I also didn't know about the Window>Console export method. I agree, I don't want to do anything to inflate the file size of my map beyond...
Ok, I know I said I was done but I have another question which relates to the same topic of dependencies.
Before, I said the only reason I added the Campaign dependencies was because I didn't know how to copy/paste objects from campaign maps and re-create all the object links properly within...
Dave, thanks for answering :) I was able to locate the Warpable Ability and edit it, but now I have some other issues. However, I won't ask them here, because for the scope of this thread, I think the dependencies issue is solved - and the answer was:
"Campaign and Melee dependencies conflict...
In my case, I couldn't see most of those, as it looks like it was replacing most things.. for example, the Ability Stargate Train was replaced with the Campaign version (no other multiplayer version of this existed to be used.
To update - I removed all my Campaign dependencies last night, and...
My brain melted when I started looking at all the missile stuff, but looking at a more simple route, don't Phoenixes do this already? They fire missile-style attacks and move to the point you select while firing (aka, they don't need to stop to fire, and go where you tell them to go without...
Siretu,
My compliments, that was an amazingly effective tutorial. I just followed it through step-by-step and I didn't have one single glitch. Got Sam in-game and working in my test map without one single misstep. Your directions were both fun and non-confusing!! It would have taken me a...
Thanks Kyuft! Looks like a nice forum community :-D So far I have been savagely underwhelmed with the amount of useful information I've been able to get about the SC2 Galaxy Editor online, so I hope this forum will work out!!
-Rivante
Yes, it'll depend on what you're doing, but I'll bet you'll run into some troubles.
It seems when my campaign dependencies were added they forcibly overwrote any units/structures/abilities etc. which they duplicated. Looking at the source of my entries for units and structures, they no longer...
Thanks for the reply Dave!
For my map, my vision is to make it a hybrid melee multiplayer / tug of war mod. I want the game to basically be the melee game, but with some scripted events and flair. I will probably edit some of my own units in addition for custom purposes, but I still plan on...
Hello, I'm relatively new to SC2 mapmaking and I've learned a lot about triggers, but am a bit green when it comes to the data manager/actors/dependencies.
When I first created my map, I selected "melee," which gave me all the standard melee units/structures/abilities, etc.
I wanted to...