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  1. KingJohn

    Animation fails to reset

    That worked! Thank you very much.
  2. KingJohn

    Animation fails to reset

    Hey guys, I have a spell, which forces the casting unit to perform the "attack" animation, half way through it, its animation speed is reduced to 0 for one second, afterwards it is reset to 100% and the attack happens (with bonus effect and damage and stuff). After one cast of the spell, the...
  3. KingJohn

    Damage Detection System Help

    Okay, thanks for your both help, all question regarding the DDS have been solved.
  4. KingJohn

    Damage Detection System Help

    Thanks for the answer, this helped me to understand more. Another question: In the DDS I linked, they are indexing units with custom values. I already have a "custom value system" running in my map (a creep revival system). Do these two interfere? If yes, what would be the best solution...
  5. KingJohn

    Damage Detection System Help

    Hey guys, first of all, NO, I don't want to rebuild "Borrowed Time" from DotA, I rather want some general advice about damage detection, this is just an example. I tried to do a passive ability, which provides for example 10 hp regeneration every time an enemy unit attacks (doesn't matter how...
  6. KingJohn

    Event "A unit dies" doesn't involve exploding units.

    Thank you, Solu9, for the info! There aren't many Mortar-Teams and Cannon Towers, but it's still a lot of work, though, so I'd like to try a different solution. @Imp/death_knight, well there are several triggers with "a unit dies" as the event, but I don't know how it could possibly interfere...
  7. KingJohn

    Event "A unit dies" doesn't involve exploding units.

    Hey there folks, I have a problem with creep revival. I use the common creep revival system with custom values, made by Tinki3. Everything works fine, but if a creeps dies by a Mortar Team or a Cannon Tower, it explodes (that's what it should do), but obviously doesn't trigger the revival...
  8. KingJohn

    Memory leaks are killing me..

    Oh my holy goodness, it finally works! I'm nearly bursting out in tears. You made it. Jetzt sehe ich gerade, dass du auch aus Deutschland kommst. Hätten wir das auch einfacher gestalten können :D Aber so können die anderen wenigstens mitlesen. Vielen Dank für deine Hilfe.
  9. KingJohn

    Memory leaks are killing me..

    This does totally make sense to me. My problem was: I initially thought about clearing it, but I used the custom script "call destroygroup", which caused the spell to do just nothing any another time after the first time casted. I saw this function in a different trigger and just used it, is it...
  10. KingJohn

    Memory leaks are killing me..

    Yes, that's true. It worked for me though, I don't know why. Now I implemented that, my problem still exists. Doesn't do so in my map, neither. Of course that wouldn't be my intend, if they would stop to be moved towards the caster, when the first unit reaches it. I really appreciate your...
  11. KingJohn

    Memory leaks are killing me..

    Oh, well, I think, I was mistaken. I had the idea, a "memory leak" occurs, when a variable is not resetted and thus having the wrong value when you run the trigger another time. I've learned the correct form of what a "memory leak" is now. My bad. I have forgot to point out that the spell is...
  12. KingJohn

    Mountain Giant ability ideas

    Be creative yourself. Of course we could give you some ideas, but what's the point of it? We can also build the entire map for you. Why should we? The journey is the destination.
  13. KingJohn

    Table by Bribe giving errors

    What do you mean by "several months"? You are aware that Blizzard changed something in the World Editor 1-2 years ago, causing many maps to disfunction. That's the only possible cause in my opinion. I don't know what's wrong with your table, I'm not that into programing yet, sorry.
  14. KingJohn

    Memory leaks are killing me..

    Okay guys, I'm working for at least 15 hours on that son of a ***** spell, and it won't work. Specifically, it does the first time, but won't every next time, so there must be memory leaks. Unfortunately, I don't know much about them yet, and so I would humbly ask for help. What the spell does...
  15. KingJohn

    DotA invulnerable structure trigger?

    Trigger: Action Unit - Make Unit Invulnerable I think, you're new to triggering? If you want to do the same thing as in DotA, removing invulnerability from a unit if a special tower is destroyed, or something, just ask for it, it's really simple.
  16. KingJohn

    Item Carry System

    True. Forgot about that. Thank you all, I know what to do now.
  17. KingJohn

    Item Carry System

    Okay, I think I get that, but what's the advantage of being able to pick an item up with a full inventory? Why don't I just use a trigger, that detects the item picked up and either do nothing, if it's the appropriate hero or replace it with a dummy one without abilities, but with the same icon...
  18. KingJohn

    Item name doesn't display (please help!)

    I don't know the answer, and I think, most of the other members don't, too. We would need some more details, it can't be happening out of the blue, as you know. What attribute of the new item has changed, do it happen to melee items to, what triggers do you use with items, etc. I had a problem...
  19. KingJohn

    I´m a noob with a eazzy help...

    A first thing that could help you is to use variables. You're "wait" time adds up to nearly 2 seconds. If any other spell is casted while your trigger is running, the "Position of casting unit" and "Target point of ability being cast" will be overwritten. Create a "point" variable, first Action...
  20. KingJohn

    Item Carry System

    Well, thank you once already, the tome idea is a good food for thoughts. What I didn't get is, a tome's bonus is permanent. How do you remove the effect, when the Hero drops or switches his weapon? Of course you can trigger it for every item, but then you could also use dummy items, the effort...
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