Hey guys,
I have a spell, which forces the casting unit to perform the "attack" animation, half way through it, its animation speed is reduced to 0 for one second, afterwards it is reset to 100% and the attack happens (with bonus effect and damage and stuff).
After one cast of the spell, the...
Hey guys,
first of all, NO, I don't want to rebuild "Borrowed Time" from DotA, I rather want some general advice about damage detection, this is just an example.
I tried to do a passive ability, which provides for example 10 hp regeneration every time an enemy unit attacks (doesn't matter how...
Hey there folks, I have a problem with creep revival.
I use the common creep revival system with custom values, made by Tinki3. Everything works fine, but if a creeps dies by a Mortar Team or a Cannon Tower, it explodes (that's what it should do), but obviously doesn't trigger the revival...
Okay guys, I'm working for at least 15 hours on that son of a ***** spell, and it won't work. Specifically, it does the first time, but won't every next time, so there must be memory leaks. Unfortunately, I don't know much about them yet, and so I would humbly ask for help.
What the spell does...
Hey guys, I would really appreciate if you could help me with my special problem.
Assuming, a creep drops an item, which is a sword.
A blademaster can pick it up, and the item attributes are granted, for example +6 agility.
A healer shall also be able to pick it up, but won't benefit from the...