Hi, I've used many save/load systems before using Kode but this time I needed something more specific, I had to lower the code length as much as possible so I decided to use Kode ( http://www.thehelper.net/threads/the-shortest-save-load-code-ever.47667/ ), but I ran into an issue. Every value I...
Hello back there! I could make it on my computer, was doing some random stuff that you doesn't care about at all.
Here is the way to do it, kinda simple in fact:
- Two variables : -1) Timer variable with array 12. (for the exemple, assume you named it "Your_Timers[]"
-2) Hashtable variable...
Hello, first of all, create a hashtable (let's say you named it Hashtable_Timers)
Imagine that you want to run Timer_A[1~12], as one-shot for a duration of (Random integer between 10 and 30), when one will expire, Player [1~12, corresponding to the expired timer array] will gain 100 gold.
Within...
To refer to the point, you have to use something like :
Order (Unit) to Move to (Position of (Load 3 of CasterInteger in GlobalHashtable))
Dunno what "CasterInteger" refers to.
Try to change the units at this, create a variable of type Unit named Picked_Unit.
Frost2
Events
Time - Every 0.01 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in FrostBolts and do (Actions)
Loop - Actions
Unit - Move (Picked unit) instantly to ((Position of (Picked...
Well, you only want a timer that works for every different unit once at a moment and not multiple time for one unit, so I guess you can do this way:
Do not save the unit, but the timer [so an Integer, the random value you want to save] as 1 of (Unit) in (Hashtable) when the spell is being...
The easiest way, in my opinion, would be creating an array variable of X (where X is the number of players) and when a player dies, set the variable[Y] (where Y is the player number) to the time you want him to wait before reviving. With another trigger, which works every 1 second, make lower...
Try using a different spell which works the same way, as Solu9 already told you, try with Sentry ward, and with a trigger, you can "create" the spawning of wards, their summon time and their number (depending of the spell level of course).
2 ways to do it :
1st way :
when you save units :
set Unit_Array[1] to Monster-A
set Unit_Array[2] to Monster-B
add this line
Save 1 as custom value of Monster-A
Save 2 as custom value of Monster-B
Then the [ ? ] becomes [Custom value of acquiring unit]
2nd way :
for each...
Items:
1. Basically you can't, you need to use a system for that, which is still painful.
2. http://www.hiveworkshop.com/forums/spells-569/easy-item-stack-n-split-v2-7-4-a-153287/
Skill :
1. I do not play DotA. So, I don't see what you are talking about.
2. "Magic resistance" and "Physical...
Reduce the healing during the invis or the duration of invis, because actually, if nobody can see him while he is invis, means a regeneration of 100/200/300/400/500 hp.
The slow on the poison is too important on the movespeed, I'd say you should divide by 2, make it last 4 seconds everytime, and...
Crusader's Fury : Passive : Gravis hammer is empowered with holy light, allowing each of his attacks to deal bonus 3/5/6/7/8 (+20% intelligence) as magic damage
This spell is, sorry but, actually pretty useless, except you can win a lot of intelligence, it won't scale into late game, not even...
It's hard to get since region aren't a circle. If you come from the left or top left, or bottom, you may don't have the same distance...
That's why I'd say, use the center of region. Else, why do you need the distance between a point AND a region? o.0
Then do something like that, simple MPI system; create a dummy called 'Have 1 stack' (model : .mdl, no attacks, capacities : infest, invulnerability and remove shadows) and create a region where you'll create them, they have no utility, and basically, you can't see them no matter where they are...