I walked away from WC3 and map editing months ago, and just came back. Unfortunately when I tried opening my map, it all loaded fine until it was just about to appear on the screen then it said worldedit121.exe has stopped working. I'm on a new computer now, transferred the map by usb, and...
If you're looking for a challenge and some major creds in my new upcoming map please get in touch with me. The name of the game is Battlefield Tactics, a 5v5 modern warfare game where the goal is to capture all 9 territories on the map. I have tanks and airplanes, but need somebody to make...
my map is very laggy, but when I set the model detail and animation quality to low, it works smoothly... So I was wondering if this could be done in triggers so that people don't have to change their setting just to play my game
I need some models for my map, and I can't model... So I'm looking for a decent modeller to make me some low-poly, low filesize, low-impact models. Any examples of past work would be awesome =)
In my game there's hundreds of custom-modelled units running about. Is there any way to reduce the impact? the game is nearly unplayable... any way to preload or something?
I need an item that a hero can buy, and when the hero uses the item, it places something on the ground, then 10 seconds later runs some actions in a trigger that use the position of the thing on the ground. I need it to be MPI. The effect I'm trying to get is a hero buys an artillery strike...
When I added a bunch of trees to the map, it became unplayable. I took half of them out, and i was ok, but units could walk through the areas I meant to block off with trees, so I put on the 2x2 with small ground pathing blockers and laid a couple thousand out. I ddn't think they caused lag, but...
Please tell me if any of these leak. I will explain the special circumstances in which these apply to. I know what leaks are, and I certainly know how to fix them; however, these questions are not answered in most leak tutorials, and the common sense I was given doesn't know life well enough to...
Where do I set the decay time of units to 1 second or something? I have a trigger that pick up all units in a region, and if a unit dies there, it is still picking up the dead unit -.- I know, I know, add the condition Unit is Alive, but that's seriously a LOT of copy/paste/edit....About 3 hours...
Can I use Pick all units matching unit is a hero and unit is dead then do actions?
If I set a hero to a variable, then it dies, can I say revive (Hero_Var)?
this trigger is supposed to replace the building after it dies. This trigger displays "yay" 4 times, meaning that it recognizes everything and works properly until it is told to create 1 (building) at AAPoint[blah]
SAM site revival 2
Events
Unit - A unit Dies
Conditions...
I need one just like DotA's. I have searched everywhere, found 3 hero revival systems that looked promising, but each failed. This is my latest attempt
Hero Revival Revised
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True...
This says it comes with the missile and its upgradeable but it is only the model and the portrait.... XI I do not understand. How would I change the model for an upgrade and how would I get the missile projectile...