test
Events
Player - Player 1 (Red) types a chat message containing -exp as A substring
Player - Player 2 (Blue) types a chat message containing -exp as A substring
Player - Player 3 (Teal) types a chat message containing -exp as A substring
Conditions...
you can edit the ability in the object editor "Blight Placement" and set it as a hero ability instead of an item ability
edit: dang i got beat to it xD*
Giving Gold
Events
Player - Player 1 (Red) types a chat message containing -give as A substring
Player - Player 2 (Blue) types a chat message containing -give as A substring
Player - Player 3 (Teal) types a chat message containing -give as A substring...
Umm... how do i make it so when a player types in something, they recieve x gold?
like if i said -give 1000 the person who typed it would recieve 1000 gold
Ok ok, so i made this trigger where instead of mirror images are created, dummies are created as a mirror image. The problem is, i cant change the dummies hp to the hp/mp/attack of the real unit! help please!
Do clones count as a unit?
Im trying to make a trigger that for every clone there is, its -5 mana per second, but the mana per second is not changing even if i add more clones.
So do clones count as units?
I think the code leaks, the mana's not goin away >_>
Do clones count as units?
Kage Bunshin Level 1
Events
Unit - A unit Starts the effect of an ability
Conditions
((Triggering unit) is A Hero) Equal to True
(Ability being cast) Equal to Kage Bunshin Level 1...
Im making a skill where for every clone there is alive, it drains 10 mana per second. Whats happening is that the mana goes from full to zero right away, can someone tell me whats wrong?
And if u can, can you tell me how to make it so when the mana runs out, the clone dissapears?
Kage...