I have a priest with the ability locust and with the ability heal.
When I remove the locust ability my priest does automatically heal, but with the locust ability the priest doesn't seem to heal.
Any possible solution?
This is my code:
globals
rect SafePlace
endglobals
function Trig_SafetyJASS_Conditions takes nothing returns boolean
if GetSpellAbilityId() == 'A02D' then
return true
endif
return false
endfunction
function TimerEnds takes nothing returns nothing...
Oky I set aCaster = triggering unit! but still it isn't working. It's so frustrating. Half of the trigger works and most of the time the whole trigger wotks damn! do u think it could be the leaks that causes this?or maybe something I did wrong in the object editor?
Oky, well the ability works but sometimes it just doesn't work!damn!
my ability:
the unit dissapears(under ground) the comes back up at the point of ability targeted. Deals damage when going under ground and when coming back up.
-It works perfectly, but then sometimes the unit just doesn't...