Hey, when running this trigger:
Actions
Set SkillFirestormPOINT[(Player number of (Owner of (Casting unit)))] = (Target point of ability being cast)
Special Effect - Create a special effect at SkillFirestormPOINT[(Player number of (Owner of (Casting unit)))] using...
Hey, gonna make this short.
Is it possible to add an ability to a unit using triggers?
I'm currently using this Trigger:
Time Warp
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being cast) Equal to Time Warp
Actions...
Hello.
I'm currently working on a puzzle/RPG map whereas I need to create some sort of indoor environment, inside a house for example. My problem is though, how do I create the right feeling of actually being inside a house, what 'walls' (I couldn't find any given wall doodad inside the...
Hey, what is the animation called that the Tree of Life does when you train units? I want to use that specific animation via triggers but I can't figure out what it's called.
Untitled Trigger 004
Events
Time - Elapsed game time is 6.00 seconds
Conditions
Actions...
The text string in the field "Text - Tooltip - Normal - Extended (aub1)" doesn't show up in the game, instead it writes random things like "=!" or "Hl". This happened when i installed the jassnewgenpack, and this only accurs on this specific ability. I've used this ability in a trigger but i...
I'm currently working on a map with 8 races with 8 different classes, the thing is that i want each class to have its weakness against another class. So i thought giving them each a different attack type (Pierce, Spells[no attack at all, just spells], Hero, Normal, Magic, Siege, Chaos) and there...
Hi there, i got a rather weird problem... I want to add heroes with a dialog, the thing that happens is that first it adds the selected hero then it add everyone else asweell, so i get all the heroes when i push one button. I followed AceHart's guide and I have exactly the same triggers and...