Yea thats pretty much what would happen; so yea it truly would be a waste of my time to try and work on this.
Alright well thanks for replying on this guys. :)
Hmm i'm pretty sure Blizzard did put a ban on them and other things like VCK but I haven't seen anyone get banned from using any of them yet; so idk.
But if I do happen to get banned back to Counter Strike I go. :D
And by the way DDRtists i'm just wondering if I could decode an ingame...
Well I have a simple minigame that gives you a high score after you win or lose the game, also I have AceHart's Save/Load system so anyone can save and load their high score anytime they play. Anyway is there any way to incorporate that Save/Load system into PHP or HTML? As in if you have a Save...
Yea i'm getting that same problem also; it might be something to do with Newgen itself but idk.
And for the tilesets i'm pretty positive that it keeps them even if you move to the normal World Editor.
Hah if this only was a resource...
But seriously to be clear this is just a question because this bugs when you kick a player in a different order then "Blue","Teal","Purple" and so on...
Lol this could be a resource if I just get that single updating problem fixed because I don't think I...
Name Trigger
Events
Player - Player 1 (Red) types a chat message containing -name as A substring
Player - Player 2 (Blue) types a chat message containing -name as A substring
Conditions
Actions
Player - Set name of (Triggering player) to...
Quick Note:
After searching through about 15+ posts; and possibly working on this for about 2+ hours I pretty much give up lol...
Alright now that I blasted out some random rantings onto the real problem. I have been using a simple multiboard that took me about 10 minutes or so to make; and...
CastleAttacked
Events
Unit - A unit owned by Player 2 (Blue) Is attacked
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Life of (Attacked unit)) Less than ###...
Haha thanks man; the funny thing is I just figured it out before I checked back here, but yea you really led me in the right direction.
Btw this is how I got it to work...
Set Respawn = Levels[Sequence[RandomLevel]]
And I had the Levels variable as an array set on map initialization...
Alright well the RandomLevel variable is the integer I use when setting the random number right here. And when the RandomLevel variable condition is picked it sets the Respawn variable to the region of a random level.
Set RandomLevel = (Random integer number between 1 and SequenceCurrent)...
Well I'm making a Maze Escape map that when you beat a level you get ported to another random level in the maze; for instance Area of Ice Escape works in that sense.
Currently I'm using AceHart's Non-Repeating Integer Sequence to do this (AceHart's Tutorial); but every now and then I get a...
Alright thanks about the leak, and thanks for the location of the rock model but sadly i knew the location already. :P But I thought about it for a minute or two and I realized that the rock model was changed to a unit, then the unit scale and color were changed. Thankies very much for you help...
I have been looking for the model for the rocks from Polar Escape 5 for quite a while now, I know where the normal rock models are but I'm looking for the certain rock model from Polar Escape because this model out of all the rocks matches and looks decent on maze maps. If you don't know what...