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  1. OVRKLL

    Line Tower Wars: Anti-block trigger malfunctioning

    Whoa! I haven't worked on that map for so long I figured this tread was dead! Well. I don't really wanna look into the problem again as I'm currently modding for HL2:EP2. Thanks anyway!
  2. OVRKLL

    AI monsters smashes gates?

    Should work for most units. I'll check it out once I've made the basic map layout... Although that may take several days to accomplish (big map).
  3. OVRKLL

    AI monsters smashes gates?

    No, that won't work - what if multiple units are attacking doors at the same time? Anyway, there's a workaround for that: Store the orders in an array and save the proper index as a unit's custom value. Should fix the problem :) But as you're saying, I'm not sure whether the order array can...
  4. OVRKLL

    AI monsters smashes gates?

    Well, that script isn't the hard part - my problem is getting the monster to continue it's previously issued order - most likely attack move to a given structure. Perhaps I should just make a trigger launch when a destructible/door/woot-ur-supposed-to-write is destroyed and make that find all...
  5. OVRKLL

    AI monsters smashes gates?

    Hey thar, Do AI controlled monsters automatically target and destroy doors preventing them from reaching their ordered destination? If not, what is the best way to ensure, that my (rather stupid) mobs start tearing down doors?
  6. OVRKLL

    Line Tower Wars: Anti-block trigger malfunctioning

    Okay. Well I suck at about half of the nine because I never use them... By the way, there's something I miss. A couple of the languages I know is actually scripting rather than programming... Whups. In Danish (language spoken in Denmark - where I come from) I think you can partially categorise...
  7. OVRKLL

    Line Tower Wars: Anti-block trigger malfunctioning

    Eh. I write nine different programming languages including JASS. The thing is that I'd rather write a map's scripts using the GUI than spending my free time browsing through build-in variables and methods in Warcraft. I know I can improve the map's performance by writing everything in JASS but...
  8. OVRKLL

    Line Tower Wars: Anti-block trigger malfunctioning

    Okay. I'd still need to know why.
  9. OVRKLL

    Hero defense with user-sent units?

    You never heard of Enfo's Team Survival? HOLY SHIT! Anyway, thanks for your post... I may start on this one then. Never seen that one. Can you link?
  10. OVRKLL

    Hero defense with user-sent units?

    No. Sorry, but I'm not interrested in the technical details at this time. Right now I'm just trying to find out more about the gameplay itself and whether anything like this has been done before.
  11. OVRKLL

    Line Tower Wars: Anti-block trigger malfunctioning

    Why is that? EDIT: ... EDIT: Taking your time, eh?
  12. OVRKLL

    Hero defense with user-sent units?

    Hey all, I'm thinking of experimenting with an Enfo like map where the two teams send units to one another and gain income depending on the quantity and types of the units sent - alias, a bit like a Maul Wars themed Enfo. So, has it been done before? How does it work? Are such maps good, you think?
  13. OVRKLL

    Line Tower Wars: Anti-block trigger malfunctioning

    Such a system basically works but can easily be exploided. A player can simply block the path just in front of a group of units, wait for them to bug and stand still or start running back, and remove the tower again. Odds are that no anti-cheat unit will pass in such a small amount of time which...
  14. OVRKLL

    Line Tower Wars: Anti-block trigger malfunctioning

    Negative. A tower has dimentions of 128x128 units. This means that the critical distance has to be at least qrt(128^2+128^2) = 181.something and less than qrt(0^2+192^2) = 192 exactly. Therefore, less than 182 should do the trick.
  15. OVRKLL

    Line Tower Wars: Anti-block trigger malfunctioning

    Excuse me... But I still havent got ONE relevant thread. I don't need to know why you think I'm doing stuff the wrong way - I need to know why my stuff isn't working MY way. Oh, and no - it won't lag. Tested it. (Although an earlier theoretical template and code test proved to cause a major...
  16. OVRKLL

    Line Tower Wars: Anti-block trigger malfunctioning

    Hey all, A friend of mine started to un-bug a Line Tower Wars map (1.24.something, now 1.24K) and I figured I might just as well help him by adding a proper anti-block system. Instead of having manic-depressive little gnoll run through the mazes now and then I wrote three triggers to...
  17. OVRKLL

    Dialog timeout?

    No, I'm only showing the dialog to ONE player... That's why him not clicking any buttons could result in wait times for the remaining players.
  18. OVRKLL

    Dialog timeout?

    So you suggest I ignore the potential problem with disconnects and inactive players?
  19. OVRKLL

    Dialog timeout?

    So what if the player is disconnected? The game will continue but nothing will happen.
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